hey there,
just trying to render some shots on the vray cloud.
they are quite ram expensive, but work below 128gb
now i had several occasions where my render would start to render but then crash midway. the latest was 9 hours into rendering and then crashed with this log:
8.7.2024, 03:56:01 GI engines: 'Brute force' and 'Light cache'
8.7.2024, 03:56:01 Preparing renderer...
8.7.2024, 03:56:01 Using Intel Embree ray server
8.7.2024, 03:56:01 Preparing scene for rendering...
8.7.2024, 03:56:01 [RenderView] startCameraTime=0.000000, endCameraTime=1.000000
8.7.2024, 03:56:01 [RenderView] numCameraTMs=2, numFrames=1, frameSamples=2
8.7.2024, 03:56:01 Tiled texture cache set to 4000 MB
8.7.2024, 03:56:01 Creating bitmap manager
8.7.2024, 03:56:01 Bitmap manager created.
8.7.2024, 03:56:01 Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5.
8.7.2024, 03:56:01 Initializing built-in VFB.
8.7.2024, 03:56:01 Resumable rendering is enabled - rendering can be stopped and resumed
8.7.2024, 03:56:01 OpenEXR compression type is 3
8.7.2024, 03:56:01 OpenEXR data window: render region
8.7.2024, 03:56:01 VFB writing to raw image file
8.7.2024, 03:56:03 [RenderView] startCameraTime=0.000000, endCameraTime=1.000000
8.7.2024, 03:56:03 [RenderView] numCameraTMs=2, numFrames=1, frameSamples=2
8.7.2024, 03:56:03 Max ray intensity is enabled: rendered result may have incorrect brightness.
8.7.2024, 03:56:03 Consistent lighting elements are enabled.
8.7.2024, 03:56:03 Registered 4 internal light select elements.
8.7.2024, 03:56:04 Preparing camera sampler.
8.7.2024, 03:56:04 Preparing scene for frame...
8.7.2024, 03:56:04 Compiling geometry...
8.7.2024, 03:58:42 Bitmap "city_Assamble_0013__file129@bitmap" returned an invalid color (rgba 1.009281 1.009281 1.009281 1.009281)
8.7.2024, 03:59:09 Preparing ray server.
8.7.2024, 03:59:09 Using Embree ray tracing.
8.7.2024, 03:59:20 Building Embree static trees took 11248 milliseconds, memory used 16067.50 MB
8.7.2024, 03:59:20 Building dynamic geometry trees took 0 ms.
8.7.2024, 03:59:20 Embree dynamic geometry tree contains 83 primitives.
8.7.2024, 03:59:20 Embree dynamic geometry tree built in 0.26 ms.
8.7.2024, 03:59:20 Embree dynamic geometry tree takes 0.01 MB.
8.7.2024, 03:59:20 Full rayserver build. Took 11249.066 ms.
8.7.2024, 03:59:20 Scene bounding box is [-35483.8,-1356.52,-10835.9]-[18940.8,16011.8,18471.3]
8.7.2024, 03:59:20 Preparing direct light manager.
8.7.2024, 03:59:20 Scanning scene for light plugins.
8.7.2024, 03:59:20 8 lights found.
8.7.2024, 03:59:20 Using adaptive light evaluation with 8 lights.
8.7.2024, 03:59:20 27 render channels in sequence data
8.7.2024, 03:59:20 Preparing global light manager.
8.7.2024, 03:59:20 Using 2.14 MB for adaptive lights buffer
8.7.2024, 03:59:20 Irradiance sample size is 84 bytes
8.7.2024, 03:59:20 Cannot use fast GI because secondary engine is not brute force or none
8.7.2024, 03:59:42 Additional resuming data loaded successfully from resumed image
8.7.2024, 03:59:42 Photon size is 56 bytes.
8.7.2024, 03:59:42 Light cache sample size is 184 bytes.
8.7.2024, 03:59:42 Light cache built state is 1
8.7.2024, 03:59:42 Using premultiplied light cache.
8.7.2024, 03:59:52 Rendering image.
8.7.2024, 04:19:57 Bitmap "city_Assamble_0013__file128@bitmap" returned an invalid color (rgba -nan -nan -nan -nan)
recipe execution failed: vray-renderer container exited with code 137
maybe someone can tell me what im doing wrong
thank you so much!
just trying to render some shots on the vray cloud.
they are quite ram expensive, but work below 128gb
now i had several occasions where my render would start to render but then crash midway. the latest was 9 hours into rendering and then crashed with this log:
8.7.2024, 03:56:01 GI engines: 'Brute force' and 'Light cache'
8.7.2024, 03:56:01 Preparing renderer...
8.7.2024, 03:56:01 Using Intel Embree ray server
8.7.2024, 03:56:01 Preparing scene for rendering...
8.7.2024, 03:56:01 [RenderView] startCameraTime=0.000000, endCameraTime=1.000000
8.7.2024, 03:56:01 [RenderView] numCameraTMs=2, numFrames=1, frameSamples=2
8.7.2024, 03:56:01 Tiled texture cache set to 4000 MB
8.7.2024, 03:56:01 Creating bitmap manager
8.7.2024, 03:56:01 Bitmap manager created.
8.7.2024, 03:56:01 Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5.
8.7.2024, 03:56:01 Initializing built-in VFB.
8.7.2024, 03:56:01 Resumable rendering is enabled - rendering can be stopped and resumed
8.7.2024, 03:56:01 OpenEXR compression type is 3
8.7.2024, 03:56:01 OpenEXR data window: render region
8.7.2024, 03:56:01 VFB writing to raw image file
8.7.2024, 03:56:03 [RenderView] startCameraTime=0.000000, endCameraTime=1.000000
8.7.2024, 03:56:03 [RenderView] numCameraTMs=2, numFrames=1, frameSamples=2
8.7.2024, 03:56:03 Max ray intensity is enabled: rendered result may have incorrect brightness.
8.7.2024, 03:56:03 Consistent lighting elements are enabled.
8.7.2024, 03:56:03 Registered 4 internal light select elements.
8.7.2024, 03:56:04 Preparing camera sampler.
8.7.2024, 03:56:04 Preparing scene for frame...
8.7.2024, 03:56:04 Compiling geometry...
8.7.2024, 03:58:42 Bitmap "city_Assamble_0013__file129@bitmap" returned an invalid color (rgba 1.009281 1.009281 1.009281 1.009281)
8.7.2024, 03:59:09 Preparing ray server.
8.7.2024, 03:59:09 Using Embree ray tracing.
8.7.2024, 03:59:20 Building Embree static trees took 11248 milliseconds, memory used 16067.50 MB
8.7.2024, 03:59:20 Building dynamic geometry trees took 0 ms.
8.7.2024, 03:59:20 Embree dynamic geometry tree contains 83 primitives.
8.7.2024, 03:59:20 Embree dynamic geometry tree built in 0.26 ms.
8.7.2024, 03:59:20 Embree dynamic geometry tree takes 0.01 MB.
8.7.2024, 03:59:20 Full rayserver build. Took 11249.066 ms.
8.7.2024, 03:59:20 Scene bounding box is [-35483.8,-1356.52,-10835.9]-[18940.8,16011.8,18471.3]
8.7.2024, 03:59:20 Preparing direct light manager.
8.7.2024, 03:59:20 Scanning scene for light plugins.
8.7.2024, 03:59:20 8 lights found.
8.7.2024, 03:59:20 Using adaptive light evaluation with 8 lights.
8.7.2024, 03:59:20 27 render channels in sequence data
8.7.2024, 03:59:20 Preparing global light manager.
8.7.2024, 03:59:20 Using 2.14 MB for adaptive lights buffer
8.7.2024, 03:59:20 Irradiance sample size is 84 bytes
8.7.2024, 03:59:20 Cannot use fast GI because secondary engine is not brute force or none
8.7.2024, 03:59:42 Additional resuming data loaded successfully from resumed image
8.7.2024, 03:59:42 Photon size is 56 bytes.
8.7.2024, 03:59:42 Light cache sample size is 184 bytes.
8.7.2024, 03:59:42 Light cache built state is 1
8.7.2024, 03:59:42 Using premultiplied light cache.
8.7.2024, 03:59:52 Rendering image.
8.7.2024, 04:19:57 Bitmap "city_Assamble_0013__file128@bitmap" returned an invalid color (rgba -nan -nan -nan -nan)
recipe execution failed: vray-renderer container exited with code 137
maybe someone can tell me what im doing wrong
thank you so much!
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