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  • crash and error mid render

    hey there,

    just trying to render some shots on the vray cloud.
    they are quite ram expensive, but work below 128gb

    now i had several occasions where my render would start to render but then crash midway. the latest was 9 hours into rendering and then crashed with this log:

    8.7.2024, 03:56:01 GI engines: 'Brute force' and 'Light cache'
    8.7.2024, 03:56:01 Preparing renderer...
    8.7.2024, 03:56:01 Using Intel Embree ray server
    8.7.2024, 03:56:01 Preparing scene for rendering...
    8.7.2024, 03:56:01 [RenderView] startCameraTime=0.000000, endCameraTime=1.000000

    8.7.2024, 03:56:01 [RenderView] numCameraTMs=2, numFrames=1, frameSamples=2

    8.7.2024, 03:56:01 Tiled texture cache set to 4000 MB
    8.7.2024, 03:56:01 Creating bitmap manager
    8.7.2024, 03:56:01 Bitmap manager created.
    8.7.2024, 03:56:01 Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5.
    8.7.2024, 03:56:01 Initializing built-in VFB.
    8.7.2024, 03:56:01 Resumable rendering is enabled - rendering can be stopped and resumed
    8.7.2024, 03:56:01 OpenEXR compression type is 3
    8.7.2024, 03:56:01 OpenEXR data window: render region
    8.7.2024, 03:56:01 VFB writing to raw image file
    8.7.2024, 03:56:03 [RenderView] startCameraTime=0.000000, endCameraTime=1.000000

    8.7.2024, 03:56:03 [RenderView] numCameraTMs=2, numFrames=1, frameSamples=2

    8.7.2024, 03:56:03 Max ray intensity is enabled: rendered result may have incorrect brightness.
    8.7.2024, 03:56:03 Consistent lighting elements are enabled.
    8.7.2024, 03:56:03 Registered 4 internal light select elements.
    8.7.2024, 03:56:04 Preparing camera sampler.
    8.7.2024, 03:56:04 Preparing scene for frame...
    8.7.2024, 03:56:04 Compiling geometry...
    8.7.2024, 03:58:42 Bitmap "city_Assamble_0013__file129@bitmap" returned an invalid color (rgba 1.009281 1.009281 1.009281 1.009281)

    8.7.2024, 03:59:09 Preparing ray server.
    8.7.2024, 03:59:09 Using Embree ray tracing.
    8.7.2024, 03:59:20 Building Embree static trees took 11248 milliseconds, memory used 16067.50 MB
    8.7.2024, 03:59:20 Building dynamic geometry trees took 0 ms.
    8.7.2024, 03:59:20 Embree dynamic geometry tree contains 83 primitives.
    8.7.2024, 03:59:20 Embree dynamic geometry tree built in 0.26 ms.
    8.7.2024, 03:59:20 Embree dynamic geometry tree takes 0.01 MB.
    8.7.2024, 03:59:20 Full rayserver build. Took 11249.066 ms.
    8.7.2024, 03:59:20 Scene bounding box is [-35483.8,-1356.52,-10835.9]-[18940.8,16011.8,18471.3]
    8.7.2024, 03:59:20 Preparing direct light manager.
    8.7.2024, 03:59:20 Scanning scene for light plugins.
    8.7.2024, 03:59:20 8 lights found.
    8.7.2024, 03:59:20 Using adaptive light evaluation with 8 lights.
    8.7.2024, 03:59:20 27 render channels in sequence data
    8.7.2024, 03:59:20 Preparing global light manager.
    8.7.2024, 03:59:20 Using 2.14 MB for adaptive lights buffer
    8.7.2024, 03:59:20 Irradiance sample size is 84 bytes

    8.7.2024, 03:59:20 Cannot use fast GI because secondary engine is not brute force or none
    8.7.2024, 03:59:42 Additional resuming data loaded successfully from resumed image
    8.7.2024, 03:59:42 Photon size is 56 bytes.

    8.7.2024, 03:59:42 Light cache sample size is 184 bytes.
    8.7.2024, 03:59:42 Light cache built state is 1
    8.7.2024, 03:59:42 Using premultiplied light cache.
    8.7.2024, 03:59:52 Rendering image.
    8.7.2024, 04:19:57 Bitmap "city_Assamble_0013__file128@bitmap" returned an invalid color (rgba -nan -nan -nan -nan)

    recipe execution failed: vray-renderer container exited with code 137



    maybe someone can tell me what im doing wrong
    thank you so much!​

  • #2
    Hi, thanks for posting. Could you share your job ID? If you'd like you could also open a support ticket and include this thread in the description. ​
    Vladimir Krastev | chaos.com
    Chaos Support Representative | contact us

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