Announcement

Collapse
No announcement yet.

Sewer tsunami testing

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Sewer tsunami testing

    So I have this old model of the Tokyo undeground sewers.... I always wanted to fill it with water, but didn't have the tools for it until now.

    https://vimeo.com/279205448


    Any tips for how to set up friction for the floor? In this version, I cheated by making an initial fillup of a few inches, which makes the tsunami water stop and splash, tumbling over itself in a dramatic way, rather than flattening out real quick.


    /Jonas
    Jonas Ussing, VFX supervisor in Copenhagen, Denmark

  • #2
    Hey, this looks like a good way around it. You can make the liquid sticky to the geometry by enabling wetting+sticky, and having a bit of viscosity, but viscosity is not okay for this kind of simulations...

    Cheers!
    Svetlin Nikolov, Ex Phoenix team lead

    Comment


    • #3
      Thanks, Svetlin! Are you still planning a friction-per-object option?

      /Jonas
      Jonas Ussing, VFX supervisor in Copenhagen, Denmark

      Comment


      • #4
        It would be good to have...
        Svetlin Nikolov, Ex Phoenix team lead

        Comment

        Working...
        X