Hi all,
I am trying to find the best way to tackle this small problem I am having. My scene currently is being lighted by a hdri dome light. The helmet is unwrapped with a single texture on the outside. As you can see the whites and logos in general are blown out. Does anyone have any tips on how to avoid this? Is it a lighting thing or a texture thing.
Thanks for the time.
Alex
I am trying to find the best way to tackle this small problem I am having. My scene currently is being lighted by a hdri dome light. The helmet is unwrapped with a single texture on the outside. As you can see the whites and logos in general are blown out. Does anyone have any tips on how to avoid this? Is it a lighting thing or a texture thing.
Thanks for the time.
Alex
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