Hi All,
For this current job I've been finding everything ihas run smooth and the latest Beta is working perfectly although I'm still having one problem in relation to blotches on the ceiling:
There is no standard materials in the scene etc so i know this isnt the cause.
I think the culprit may be my displacement rug or the vraylightmtl with a multiplier of 4.
Does anyone have any experience with how to clean this up? I've also noticed a fair bit of grain near all self illuminating objects
I noticed ticking "check sample visibility" has an impact on where the blotches appear. Also, increasing the Gi settings reduces blotches but the renders are already taking 4.5h hours each.
heres some settings:
IR map min/max: -4, -2
Hsubs: 70
adaptive amount: 0.5
noise threshold: 0.004
min samples: 12
IES lights have their value lowered from 8000 to 500 and vray sphere lights in centre of spaces are 500mm diameter with a multiplier of 5. This creates a fairly dark scene, so to get the outside and inside brighter the colormapping multiers are set to 6/6. Could this be the cause of grain and blotching? my lights are not actually bright enough?
For this current job I've been finding everything ihas run smooth and the latest Beta is working perfectly although I'm still having one problem in relation to blotches on the ceiling:
There is no standard materials in the scene etc so i know this isnt the cause.
I think the culprit may be my displacement rug or the vraylightmtl with a multiplier of 4.
Does anyone have any experience with how to clean this up? I've also noticed a fair bit of grain near all self illuminating objects
I noticed ticking "check sample visibility" has an impact on where the blotches appear. Also, increasing the Gi settings reduces blotches but the renders are already taking 4.5h hours each.
heres some settings:
IR map min/max: -4, -2
Hsubs: 70
adaptive amount: 0.5
noise threshold: 0.004
min samples: 12
IES lights have their value lowered from 8000 to 500 and vray sphere lights in centre of spaces are 500mm diameter with a multiplier of 5. This creates a fairly dark scene, so to get the outside and inside brighter the colormapping multiers are set to 6/6. Could this be the cause of grain and blotching? my lights are not actually bright enough?
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