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I like color tones. Are ceiling lights real lights or emit material and postpro glow ?
Thanks!
I use a yellowish vrayLight material (with generate GI disabled), then I use the intensity mask option to restrict bloom/glare being generated only where desired.
Where do you find Light material disable GI option ? Or do you mean Override node after it ?
I use the "Render Stats" node, this is just to avoid a possible slowdown in the rendertime.
Below this lamp mesh, I place an area light (with the same size) to generate the real illumination.
Hi all. i didnt know vray for blender was at its 3.6 version like max and i ve been so frustrated with cycles speed and the lack of vray for blender tutorials so pls answer some of my questions. does vray for blender support GPU (i have 4x1080ti and cpu is not an option for me) and is vray for blender feature complete and is it production ready if some features are lacking. i tried octane but too buggy for me. thank you to answer my questions and if you have more precisions i am all ears
Hello, Vray for Blender supports gpu render and gpu + cpu render together. It supports also Vray Next.
Here you can see gpu supported features: https://docs.chaosgroup.com/display/...orted+Features
I dont know if all are supported by Vray Standalone.
Win11 Pro 64bit, GTX 970, Standalone version: V-Ray Next 4.30.03,
Hello, Vray for Blender supports gpu render and gpu + cpu render together. It supports also Vray Next.
Here you can see gpu supported features: https://docs.chaosgroup.com/display/...orted+Features
I dont know if all are supported by Vray Standalone.
Once again, great work! I like the final color tone. It gives a special touch.
Since I usually work on modeling and rendering scenes with very few objects, I am always impressed by such a full and complete scenes, with plenty of objects, tons of details, etc. .
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