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  • light cache test

    Ive never really used it much although i know i should. so i decided to just do this test. no color mapping, no vray lights in the windows. just 1 direct light and environment light.



    render time 15 minutes and a dual amd2600+ with 512mb ram
    guess you guys might recognise the material on the base of the table hehehe. love that displacement map

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  • #2
    LOL nice table Elf, the lighting looks pretty good for just a direct light and GI.

    -dave
    Cheers,
    -dave
    ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

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    • #3
      where did you get that displacementmap? it looks awsome!

      lighting is also good... whenever Ive tried to light an interior with only skylight and direct light it has always come out too dark... dont know why

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      • #4
        Nice one. Render time is great. What does it mean "no color mapping"?

        Ismael

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        • #5
          means my color mapping settings are 1 and 1

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          • #6
            oh. and i forget who 1st made that displacement map. but when it 1st came out there were tonnes of posts. check around in the image section and you should find it

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            • #7
              That was me

              Works pretty well under that table and with lightmap. Nice test!

              skogskalle, look for reed chairs in the forum, I am sure you will find it.
              You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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              • #8
                thanks guys! ill look for it...

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                • #9
                  nice test, what are the settings on your light and environment?
                  -Peter

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                  • #10
                    i think the direct light had a multiplier of 2 and the the environment light had a multiplier of 5

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                    • #11
                      Yeah, I just finished a commercial that was lit entirely with one direct and environment color only. Works great. Light cache is a amazing thing if you ask me. It's the closest thing you can get to a physically based renderer without being biased. I love it. Eat your heart out Maxwell.

                      -=GB=-
                      Galen Beals
                      Animator/Technical Director
                      Portland, Oregon

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