Announcement

Collapse
No announcement yet.

Natural fire - RnD

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Natural fire - RnD

    I'm trying to find different ways to make things burn more naturally. So at first I had to learn away to make fire grow - make fire to lit other objects.
    Got the basic idea working. Now I just need to find away to modify geometry and shaders at the same time.

    This was just a one simulation without any animated textures etc.


    https://vimeo.com/291758483/73707aa8c1



    Click image for larger version

Name:	FireO_B.jpg
Views:	45
Size:	37.0 KB
ID:	1012301
    Last edited by LarsSonparsson; 25-09-2018, 11:11 AM.
    Lasse Kilpia
    VFX Artist
    Post Control Helsinki

  • #2
    This is great!

    Comment


    • #3
      This is great indeed! Nice work!
      Svetlin Nikolov, Ex Phoenix team lead

      Comment


      • #4
        How do you get it to spread?
        Chris Jackson
        Shiftmedia
        www.shiftmedia.sydney

        Comment


        • #5
          Magic! ...no, just particles with Phoenix test node.


          Click image for larger version

Name:	Fire_PFlow.PNG
Views:	40
Size:	332.2 KB
ID:	1012337
          Lasse Kilpia
          VFX Artist
          Post Control Helsinki

          Comment


          • #6
            Nice !! Another way to make it spread is to take advantage of the adaptive grid. Begin small, and set the sensitivity so it spreads smoothly

            https://vimeo.com/292460833
            Last edited by Magnum_design; 29-09-2018, 02:49 AM.

            Comment


            • #7
              Oh! I didn't even think of the PhoenixTest node. I have a different setup based on PF. I guess setup would depend on your need to direct the fire. Thanks for sharing.

              Comment

              Working...
              X