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57 Ocean miami beach - DBOX

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  • #16
    Nice. Some images are better then other, but overall looks cool.
    AMD TR 7980X, 256GB DDR5, GeForce RTX 4090 24GB, Win 10 Pro
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    • #17
      Phase 2 went public. 10 in total, there are a couple more i'm not posting but they're pretty boring.

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      • #18
        Very nice. The 3rd one is my favorite with this bunch.
        Last edited by glorybound; 13-12-2018, 10:02 AM.
        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090 X2
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        • #19
          I really like these last... really

          ... just wow...

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          • #20
            Originally posted by bardo View Post
            I really like these last... really

            ... just wow...
            Thanks!
            They went really smoothly - coming as part of a second phase the client was a lot more relaxed that they'd end up in the right place and focused on dressing and details - giving us a little more freedom/time to focus on making good images.

            We just finished the Unit VR which went down a storm at a recent event, and we're about to start the amenity / ground level VR work. Will be able to share a web version of that once it's all done.

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            • #21
              Did you mention if you used V-Ray or Corona?
              Bobby Parker
              www.bobby-parker.com
              e-mail: info@bobby-parker.com
              phone: 2188206812

              My current hardware setup:
              • Ryzen 9 5900x CPU
              • 128gb Vengeance RGB Pro RAM
              • NVIDIA GeForce RTX 4090 X2
              • ​Windows 11 Pro

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              • #22
                All vray - we're still on 3.6. BF/LC - low AA & high MSR. They took around 6-8 hours each at 5k and came out pretty clean.

                Haven't bothered upgrading yet as next is very GPU focused and our scenes tend to hit 64gb by the time they're final. We will eventually, just in no rush.

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                • #23
                  Originally posted by Neilg View Post

                  Thanks!
                  They went really smoothly - coming as part of a second phase the client was a lot more relaxed that they'd end up in the right place and focused on dressing and details - giving us a little more freedom/time to focus on making good images.

                  We just finished the Unit VR which went down a storm at a recent event, and we're about to start the amenity / ground level VR work. Will be able to share a web version of that once it's all done.
                  I like the mood of the images, you catch the right way to express it.

                  About VR version I'm quite curious to see the final result. As VR you mean a realtime interactive full 3d or some 360° images connect by some navigation points?

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                  • #24
                    6x1 stereo cubemaps with navigation points.
                    Wouldn't even want to consider quoting out optimising this geometry & UV'ing so it'll work in realtime, it would be miserable. It would be months and months of work, and inevitably compromised in ways that would surprise us.
                    Our clients prefer the cubemap with navigation point method anyway - runs on nicer chargeable headsets, more consistent with the main images, and most importantly for them it's reasonably priced...

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                    • #25
                      Ok, completely understandable.

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                      • #26
                        great work as usual!
                        And thanks for sharing the breakdown


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                        Simply, I love to put pixels together! Sounds easy right : ))
                        Sketchbook-1 /Sketchbook-2 / Behance / Facebook

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