Here is one I just sent off. I am having a heck of a time texturing the road. I am using high-resolution textures, however, they come out junky. Any tips? Kudos to V-Ray NEXT for churning these out in record times. The interior at 4k was 1/2 hour and the exterior at 5k was an hour.
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Common Wealth
2 PhotosBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
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My current hardware setup:- Ryzen 9 5900x CPU
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Yeah, I don't know. I'll have to look at it in the morning. It is a pretty simple texture map.
1 PhotoBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Tbh I think you might be better off doing something like bertrand benoit's setup and using tileables for the markings. The rule is whatever section of the map your camera is framed on, that section of the map needs twice the amount of pixels as it'll be rendered at to feed quality properly. So say you're using the bottom right corner of the image and your render is at 4k, that means the small bottom corner of it has to be at least 8k and to hold that level of quality, the map is going to end up being something bananas like 80k!
Give this a look: https://bertrand-benoit.com/blog/nak...road-tutorial/
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Yeah, I think I'll just do it with lines and a repeating texture. I can't spend a day on one texture .Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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I have been drawing splines, offsetting them and I use the drop script to lay them across the road. I then use the texture from RailClones street lines after converting them to a poly. I can add some grime in post, I guess.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Here is an update.
1 PhotoBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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I think they are Render People. I recently saw an ad on some site for GOBO people. The ad was about foreground people for those close-up shots, so I dropped $400 on a few for a project; they were really bad. So far, Render People seems to be the best. AXYZ people are good, but the site is so slow it causes me anxiety.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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looks great and the foreground street texture improvement was critical. Is there maybe a bit more warming filter or white balance adjustment form the first one? tt feels just a bit warmer which is also nice.
Distant buildings look like maybe sketchup models provided by others? I think maybe good that they don't have the level of detail and refinement as the subject building. The one on the right especially draws my eye. It's real flat looking. Possibly your building could appear to cast a shadow on it or some other device to diminish it's weight.
Overall is super nice as always.mark f.
openrangeimaging.com
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Thanks! Yes, those are Evermotion buildings. I did use fog to make them less apparent, but maybe it did just the opposite. I like the idea of casting a show across the right back building.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Update
1 PhotoBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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