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Sunset BLVD

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  • glorybound
    replied
    Another update. They are waffling on colors and I like these the best. I think if I have to render it out again I'll pull the front camera back a little to match the back.

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  • glorybound
    replied
    Some updates. I pushed it a little on the color grading, but I needed to do something to make it more interesting.

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  • glorybound
    replied
    Yes, I caught that and it’ll be fixed.

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  • roysgi
    replied
    If what I have marked is the entrance of a car to the garage - there will be a problem for the vehicle to cross the step
    Attached Files

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  • glorybound
    replied
    I don’t understand?

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  • roysgi
    replied
    Nice job
    It's a pity that the vehicle that enters Gregg will screw the chassis

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  • glorybound
    replied
    Yes, thanks for pointing that out. The leaves are too shiny. I’ll fix that and enable a little DOF for the finals.

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  • M.Max
    replied
    The design isn't that bad , I've seen worse ) and you did a good job as usual
    I liked the first one except the leaves on the left that are too shiny for me ..I think you forget to enable the DOF .
    I would change the sky too with something more appealing ..Vizpeople have good collection that I use most of the time .

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  • glorybound
    started a topic Sunset BLVD

    Sunset BLVD

    I am on the fence with this design and colors, but of course, that is out of my control. It is supposed to be in a really upscale part of LA and if I were to name the street (I suppose the hint is in the topic title), you are supposed to know where it is at. Things were basically modeled from web clippings the architect sent me. You know, "like this roof, here are the doors" and on and on...

    I am going to check to make sure I have a floor. I am seeing too much of my interior. This usually happens when the bottom of the house is wide open. This is the first round, so I'll have plenty of time to check things.
    Last edited by glorybound; 01-12-2018, 07:58 PM.
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