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Diet Pepsi - "After Hours"

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  • Diet Pepsi - "After Hours"

    Hey guys - Here's our latest work, directed by myself and Andy Knight:

    Diet Pepsi "After Hours" is a 30-second, fully computer generated commercial recently produced for showcase during the 2005 Academy Awards on American broadcast stations. It was completed in about one and half months, with a crew of about 8 core artists at Redrover Animation Studios Ltd.

















    Please click here for the movie and official project page.

    ----------------------------------------------------------

    Credits:

    Client: Pepsi
    Agency: DDB New York
    DDB Creative Directors: Seth Fried, Michael Vitello
    DDB Producer: Anthony Curti
    Animation Production Company: Redrover Animation Studios Ltd.
    Directors: Richard Rosenman, Andy Knight
    Producer: Randi Yaffa
    Line Producer: Chris Stewart
    Compositor: Brad Husband
    Editor: Scott Buscis
    Music: The Ramones, "Blitzkrieg Bop"
    Sound: Sound Lounge

    Character Modeling/Rigging: Ben Pilgrim
    Environmental/Prop Modeling/Texturing: Chris Crozier, Mike Oliver
    Environmental/Prop Texturing Assistance: Rob Jones
    Glass Modeling/Simulation: Mike Oliver
    Animation Lead: Kyle Dunlevy
    Animation: Matt Kowaliszyn, Steve Wittmann
    Art Direction/Lighting/Rendering: Richard Rosenman
    Rendering Assistance: Mike Oliver
    Studio Troublemaker: Bondi

    Regards,
    -Richard
    Richard Rosenman
    Creative Director
    http://www.hatchstudios.com
    http://www.richardrosenman.com

  • #2
    WOW, I thought the first picture (the one with the boombox), was a photo composite. Great job!
    - Jeff Patton -
    http://jeffpatton.net/

    Comment


    • #3
      HEY I saw that commercial!

      I was wondering if you used BlastCode for the breaking glass?

      Very Nice Job!
      randy.
      --------------------
      speedtree is evil

      Comment


      • #4
        Wow, you guys did that one. Great job all around

        --Jon

        Comment


        • #5
          really great job, congrats
          http://www.3dna.be

          Comment


          • #6
            (absolutely speechless)
            You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

            Comment


            • #7
              Hey Richard, one question...

              From these stills, It looks like two color temperatures that the cooler is throwing onto the floor (establishing vs. close up shots). Why did you choose to light them differently?

              Thanks,
              --Jon

              Comment


              • #8
                That's freakin' awesome!
                LunarStudio Architectural Renderings
                HDRSource HDR & sIBL Libraries
                Lunarlog - LunarStudio and HDRSource Blog

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                • #9
                  I cant seem to get the movie to work right. The video hangs after a couple of secs and the audio keeps on going. Anyone else have issues?
                  ____________________________________

                  "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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                  • #10
                    great work

                    Comment


                    • #11
                      That is so damn cool!!!
                      Mmm pepsi, uber money in that job

                      plays fine here Percy, quicktime and media player classic

                      Comment


                      • #12
                        Fantastic work, just awesome ..
                        Natty
                        http://www.rendertime.co.uk

                        Comment


                        • #13
                          Great work Richard, congrats to the team on yet another fantastic project!
                          Chris Jackson
                          Shiftmedia
                          www.shiftmedia.sydney

                          Comment


                          • #14
                            Room217,


                            What is BlastCode?
                            -----Dwayne D. Ellis-----

                            Comment


                            • #15
                              Hey thanks, guys....

                              Trapezium, that's a good observation. The reason I did this was because I wanted your eye to move from the radio to the refrigerator in the first scene very quickly since there wasn't a lot of time available for that shot. Really, the only thing you should be focused on by the time we cut, is the fridge. That's why I made it stand out as much as I could through the use of the bright illumination, and the burnout on the floor (which could have admittedly been less). In the subsequent shots, the burnout was far too much and we had to take it down in order to focus on the character.

                              Room217, no Blastcode - Reactor. And lots of broken glass.

                              -Richard
                              Richard Rosenman
                              Creative Director
                              http://www.hatchstudios.com
                              http://www.richardrosenman.com

                              Comment

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