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2 day bedroom

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  • #16
    Nice job,
    You might want to relax the scene a bit, things like the dining chairs are too perfect, try turning them so they are a bit more varied.
    Chris Jackson
    Shiftmedia
    www.shiftmedia.sydney

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    • #17
      opps its supposed to have an s www.elfpro3d.com/GS/Discovery/settings.jpg

      ---------------------------------------------------
      MSN addresses are not for newbies or warez users to contact the pros and bug them with
      stupid questions the forum can answer.

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      • #18
        Either the camera location or the placement of the furniture is really bugging me. It looks crammed and the FOV too shallow. The way that the camera cuts off the right half of the room is somewhat unsettling too. What is your camera lens setting?

        --Jon

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        • #19
          get chamfering dude!
          especialy on the chairs and table close to the camera - way too sharp on the edges.
          when the going gets weird, the weird turn pro - hunter s. thompson

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          • #20
            @Natty:... "
            will your VRay Consultancy extend to PS trade secrets

            Cheers,
            Tom
            Accept that some days you are the pigeon, and some days you are the statue.

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            • #21
              2 Days is pretty good for doing everything from scratch. And I really like those windows in the back. But there is something really wrong with the walls. The GI on them looks really bad. The lighting on everything else seems ok, but pretty much any wall or anything touching a wall doesn't look right. I'm surprised too, because all of your IRmap settings look much higher than they need to be. The only thing that caught my eye was the settings for the clr. nrm. and dist. thresholds. I don't know exactly how those work since I usually just use the presets, but .3 for all of them looks a little strange. Are you by any chance using Max's exposure control?

              And as Natty pointed out with your first one, this rendering would look 10x better with a couple minutes spent on levels, contrast, color balance, sharpening, etc.
              Tim Nelson
              timnelson3d.com

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