These are early, but I wanted to share because they are my first ones using my new Titan RTX. Forest Pro, displacement and all the bells and whistles, all at 4K in 16 minutes per image.
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Moose Hollow
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Moose Hollow
2 PhotosBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Here are some updates.
2 PhotosBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
- Likes 1
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That's one giant moose statueThey look great, but the stone pedestals for the lamps seems very disproportional if this is something you added. Is everything vraydisplacement including the standing seams on the roof? I'm usually modeling stuff like that but starting to wonder if its worth the effort, but still I do.
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I worked from sketches, so they could be out of scale. I have to work on finals Monday, so I'll check them out. Yes, everything is displacement. I am sure the render times are higher, but 30 minute 4K's I am not complaining.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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I like the plants, but the buildings look too perfect. What I recently made a habit, is that I slap some imperfection textures in the glossiness map, dial it way down so that reflections arent so even and perfect. same goes for diffuse and maybe reflectivity (even though it might not be realistic). you should give it a try!Check out my tutorials, assets, free samples and weekly newsletter:
www.AddYourLight.com
Always looking to learn, become better and serve better.
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Last edited by MANUEL_MOUSIOL; 22-04-2019, 04:59 AM.Check out my tutorials, assets, free samples and weekly newsletter:
www.AddYourLight.com
Always looking to learn, become better and serve better.
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Originally posted by MANUEL_MOUSIOL View PostBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Originally posted by MANUEL_MOUSIOL View PostBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Cool. Looking forward to it!Check out my tutorials, assets, free samples and weekly newsletter:
www.AddYourLight.com
Always looking to learn, become better and serve better.
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Do you just put the mask in your glossiness? Do you add a new UVW map and map that channel separately?Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Yep, for example. I usually put it into a triplanar map .In your case with the repeating models like planks and stuff a separate UV might be better so the imperfections don't repeat.
You could also multiply (or some other mode) the imperfections Texture with your diffuse so you have some color variations. Play with it. Change the gamma of the Texture. Add a curve. Blend multiple imperfections together. Blend it with your glossiness value by dialing it down to 1-30 percent.Check out my tutorials, assets, free samples and weekly newsletter:
www.AddYourLight.com
Always looking to learn, become better and serve better.
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Okay, it just got complicated. I'll have to play with it on a smaller scale project.
Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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