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Looks good. Your darks are getting kind of dark, but other than that they look good.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
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- NVIDIA GeForce RTX 4090 X2
- ​Windows 11 Pro
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Thanks, after following the "light and airy" thread, https://forums.chaosgroup.com/forum/...-for-interiors, I thought about how I'd go about it and this is the result, although I didn't go down the LUT route. There is no post work, all adjustments are done in the VFB.
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I'm glad the thread I started helped you too.
so what's your workflow now?Check out my tutorials, assets, free samples and weekly newsletter:
www.AddYourLight.com
Always looking to learn, become better and serve better.
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That thread was an interesting read to see how others tackle this tricky lighting situation and gave me a few ideas.
I kept it basic, its a simple HDRI (although a Vraysun and sky would work just as well), there is a large plane light in the each of the living room and bedroom windows. These are set to only affect diffuse and are mainly there to get light past the curtains which block a lot of the exterior light getting into the room.
Camera is set to be fairly neutral but slightly under exposed
I usually use the colour mapping in the render setup to control the highlight burn by setting it to 0.5 and generally ignored the adjustments in the VFB. This time I left the colour mapping set to default 1 for highlight burn and used the adjustments in the VFB by simply dropping the highlight burn enough to get detail but not so much as to crush or muddy the highlights. Curves set to push up the mid- tones and slightly crush the shadows and highlights right at the end of the curve graph.
As I said, fairly basic and one I have since tried on an other, very different scene and I like it enough to adopt this workflow more often
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