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UTS Central - Animation

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  • UTS Central - Animation

    Last year the University of Technology Sydney engaged me to create a 3 minute animation for them to show off of the new UTS Central building currently under construction. The aim was to focus on 4 key areas:

    1) The exterior of the building in context with the rest of the campus masterplan
    2) The main interior student lobby
    3) The magnificent library reading room
    4) The new basement “Superlab”.

    Already having many of the master-plan assets from previous animations completed for UTS, I still had to change many areas, including the Alumni Green space to be accurate to what had been built.

    I completed the full animation in about 3 months. The only help I had was in modelling some custom furniture and some custom scripting. Rendering was outsourced to GarageFarm on the cloud.

    There are thousands of lights in this scene.

    The interior still images of the library were offered to the client free of charge. They required considerable work but I had spare time and the building was so nice, I wanted to show it off.

    https://youtu.be/9JRmLQvpkQA
    Last edited by justini; 06-08-2019, 06:12 AM.

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            • #7
              Nice work! How long did these take you? How many man hours?
              Bobby Parker
              www.bobby-parker.com
              e-mail: info@bobby-parker.com
              phone: 2188206812

              My current hardware setup:
              • Ryzen 9 5900x CPU
              • 128gb Vengeance RGB Pro RAM
              • NVIDIA GeForce RTX 4090 X2
              • ​Windows 11 Pro

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              • #8
                It's so cool to see the final result!

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

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                • #9
                  Originally posted by vlado View Post
                  It's so cool to see the final result!

                  Best regards,
                  Vlado
                  Thanks Vlado. And thanks for your tech support during production. I wonder if that exterior shot with 3000+ lights would be quicker now with the latest update? Would be interesting to test, but I really don't want to open the max file ever again. LOL.

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                  • #10
                    Originally posted by glorybound View Post
                    Nice work! How long did these take you? How many man hours?
                    Honestly I couldn't even begin to estimate. It was about 3 months, and there were many very late nights, but I was also looking after a new puppy during the day so not getting much done at times.

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                    • #11
                      Originally posted by justini View Post
                      Thanks Vlado. And thanks for your tech support during production. I wonder if that exterior shot with 3000+ lights would be quicker now with the latest update? Would be interesting to test, but I really don't want to open the max file ever again. LOL.
                      Yes, indeed it will be faster and will take less RAM. Thanks to your scene we found out some problem with disc lights where each light duplicated the same data and collectively they were taking something like 16 GB of RAM; in Update 2 it's just a few megabytes. The light tree also helped to reduce the light cache calculation times a lot - before they were something like 10 mins (out of 20 min total render time), and in Update 2 it went down to about 3 mins.

                      Best regards,
                      Vlado

                      I only act like I know everything, Rogers.

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                      • #12
                        thats brilliant. well done. Glad I could help. The extra 64gb RAM i needed to buy will probably still be useful eventually

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