My first animation. Not perfect, just okay. It took 6 months, but that is because I would send my client a proof and I wouldn't hear back for weeks; this went on for 6 months. Every time they reviewed they marked up new things, which got really frustrating. I started off with stills of different angles and then low-resolution animations. I did have to default to Corona because there was a V-Ray NEXT bug, which got fixed, but then I couldn't convert the materials back to V-Ray without creating a ton of work. Going from V-Ray to Corona was one-click, so hopefully someday back and forth will be seamless, which I thought was promised with V-Ray NEXT.
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Interior Animation
Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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you should have just rendered 360 high res and done most of these cameras in post given they are pans and have so little parralax.
i would remove the easing on cameras and hard cut rather than cross fade and look at giving your cameras some more character rather than linear moves.
good job on getting your first animation done though, once you iron out the process a bit you can start to capitalise on your detailed 3d models and make more money from them.
i feel like with unreal and a vray license you could get these done very fast using datasmith and bake with your nice GPU
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I thought about animating 2D stills, but I couldn't really find any information on it. Some Ken Burns effects were my thoughts. I looked for After Effect plugins, but I couldn't find anything. I'll try the hard cut, but all I have ever done was the fade. The process on these was difficult, but I anticipated it. You see a lot more in animations than in stills. I started off with stills as proofs and then low-resolution animations. The animations revealed a lot of things, so I think I should have started off with them as proofs.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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"the easing" I am not sure what caused that, I don't think I did anything to do it.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Here is a "hard stop" version. Better?
Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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In max there's a default animation curve it'll put on any move. For these shots ideally you want a linear type of move that you can alter in post, unless it's very specifically planned in advance to have eases etc.
My close friend is a video editor and the stress we went through some times in order to nail the moves was intense, so it's just a learning curve like any other
Good job anyway - does the client like it?
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They should like them. They have been seeing the lower-resolution proofs for months. The guy who helped render out the high-resolution I think added the animation curve because I know that I didn't.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Originally posted by glorybound View PostThey should like them. They have been seeing the lower-resolution proofs for months. The guy who helped render out the high-resolution I think added the animation curve because I know that I didn't.
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Bobby, you should've rendered 360 degree panorama, map it on a sphere and animate in max. 1000x faster render time - same budgetAvailable for remote work.
My LinkedIn: https://www.linkedin.com/in/olegbudeanu/
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Good work for the first animation !
I agree with Oleg tho , rendering 360 would have be much faster in this case .(aftereffects "CC Environment" effect can do this too without the need for re-rending in Max)
for the animation ease in /out ..it is happening for every keyframe you add in 3ds Max by default ..you can either 1- open curve editor , select these keyframes and convert them to linear or 2- as I prefer for this kind of project to set the default to linear from start and forget about it .check the image attached .
You might get some inspiration for the future project from here
https://vwartclub.com/?section=projects&category=animation1 PhotoLast edited by M.Max; 26-08-2019, 04:37 AM.-------------------------------------------------------------
Simply, I love to put pixels together! Sounds easy right : ))
Sketchbook-1 /Sketchbook-2 / Behance / Facebook
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Can you guys explain render 360? Are you talking pano files?Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Originally posted by glorybound View PostCan you guys explain render 360? Are you talking pano files?
Try this video ...you render one image as 360 spherical then use aftereffect to get the animation-------------------------------------------------------------
Simply, I love to put pixels together! Sounds easy right : ))
Sketchbook-1 /Sketchbook-2 / Behance / Facebook
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Nice! That would have worked some of them. I am working on one now that I'll try this. I have never seen this technique before.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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But remember, to reach your current 4K animation output quality, your 360 image must be much larger than 4K! Because in the final output you're only seeing a fraction of the 360, not the entire image (meaning you're "zoomed in" in a sense)
So if you want your FOV to be 90 for example, that means you'll only see a quartar of your horizontal resolution at any 1 time, so the 360 (if using 2:1 ratio) need to have at least a 16K horizontal resolutionKind Regards,
Morne
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Yikes! That kinda changes the equation.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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