Finished this just before Christmas at DBOX.
https://vimeo.com/379076009/8813d0a352
Century plaza residences in LA. 5 people for 10 weeks.
It's got some issues - the intro was a client demand we fought hard on. The original storyboard was different but we just could not win that fight. believe it or not this is a compromise - the 'brief' for what needed to happen in the intro (which we got a couple weeks into production) would've cost 200k and taken 10 weeks alone.
It was pretty challenging to storyboard - we had to cover it being 'the center of the world' as an intro, the arrival/public space, the hotel lobby, the public retail area, the hotel amenities, a hotel residence, the tower arrival experience, the tower amenities, the tower residence, and some aerial shots of LA - all within no more than 2 and a half minutes. It's an extremely complex development to try and explain the entirety of it in one film.
We really pushed for well dressed, clean & sharp images on this one - it was tough but the team did a great job, there was a great atmosphere while working on it. A few of the spaces had old scenes the NY studio had worked on as stills which helped a lot, they needed makeovers though and it was still an insane 3d lift.
Tried a new post production workflow too where we combined fusion as a first pass to make deep alterations & generate glows on the exr sequences in 32bit, then after effects in 16bit to re-assemble and do the final grade. It was a massive success and we're going to do that 2-stage post production for every animation going forward, made things so much more efficient towards the end.
There's some noise that we'd have loved to remove but the timeline was just too tight, so we did what we could in fusion to get rid of hot pixels - and trust me that wherever you see them, it was originally a LOT worse.
Managing the render times was hairy, we didn't end up off track or delivering late but did have to make tiny little adjustments as we went to compromise. The delivery date was hard and non-negotiable - but we managed to finish the day before.
Getting the footage back and seeing how many cranes were in it was a depressing moment. That was a big challenge, the first few days on that felt absolutely hopeless. Moved quick once the workflow was ironed out.
Here's what the fusion file for the crane removal looks like - https://i.imgur.com/KP2purA.png
Happy to answer any things people might want to know about it!
https://vimeo.com/379076009/8813d0a352
Century plaza residences in LA. 5 people for 10 weeks.
It's got some issues - the intro was a client demand we fought hard on. The original storyboard was different but we just could not win that fight. believe it or not this is a compromise - the 'brief' for what needed to happen in the intro (which we got a couple weeks into production) would've cost 200k and taken 10 weeks alone.
It was pretty challenging to storyboard - we had to cover it being 'the center of the world' as an intro, the arrival/public space, the hotel lobby, the public retail area, the hotel amenities, a hotel residence, the tower arrival experience, the tower amenities, the tower residence, and some aerial shots of LA - all within no more than 2 and a half minutes. It's an extremely complex development to try and explain the entirety of it in one film.
We really pushed for well dressed, clean & sharp images on this one - it was tough but the team did a great job, there was a great atmosphere while working on it. A few of the spaces had old scenes the NY studio had worked on as stills which helped a lot, they needed makeovers though and it was still an insane 3d lift.
Tried a new post production workflow too where we combined fusion as a first pass to make deep alterations & generate glows on the exr sequences in 32bit, then after effects in 16bit to re-assemble and do the final grade. It was a massive success and we're going to do that 2-stage post production for every animation going forward, made things so much more efficient towards the end.
There's some noise that we'd have loved to remove but the timeline was just too tight, so we did what we could in fusion to get rid of hot pixels - and trust me that wherever you see them, it was originally a LOT worse.
Managing the render times was hairy, we didn't end up off track or delivering late but did have to make tiny little adjustments as we went to compromise. The delivery date was hard and non-negotiable - but we managed to finish the day before.
Getting the footage back and seeing how many cranes were in it was a depressing moment. That was a big challenge, the first few days on that felt absolutely hopeless. Moved quick once the workflow was ironed out.
Here's what the fusion file for the crane removal looks like - https://i.imgur.com/KP2purA.png
Happy to answer any things people might want to know about it!
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