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Yep. Lots of light. In the case of the lower lobby there are large windows illuminated using several large VRay Lights and there is a direct light shooting in as well. Add in a few downlights for good measure.
I struggle with with walls all the time, which has more to do with peoples perception of what white should look like rather than how light actually behaves. VRay needs a psychometric rollout in the render settings.
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