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  • Necromancer

    Hi all, Character made with the friend Rodrigo Cardoso did the modeling and sculpting of the character, inspired concept by Anton Lavrushkin, I got the LookDev,Texturing, lighting and decided to make a small environment.
    Diego Avesani
    https://www.artstation.com/avesani

  • #2
    broken image link for me
    e: info@adriandenne.com
    w: www.adriandenne.com

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    • #3
      hera again....
      Click image for larger version

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      Diego Avesani
      https://www.artstation.com/avesani

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      • #4
        Looks amazing, love the lighting!
        Check out my FREE V-Ray Tutorials

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        • #5
          On further notice I would say the only thing that would need some finetuning is the tree-bark on the left as right now it has more the appearance of a stone material instead.
          Check out my FREE V-Ray Tutorials

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          • #6
            Originally posted by JonasNöll View Post
            On further notice I would say the only thing that would need some finetuning is the tree-bark on the left as right now it has more the appearance of a stone material instead.

            Thanks for the comment! , about the fix, do you think it would be a little bit more or less specular?
            I had seen this reference,
            Click image for larger version

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            Last edited by Avesani; 20-05-2020, 06:47 AM.
            Diego Avesani
            https://www.artstation.com/avesani

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            • #7
              Hey

              I personally would have issues to distinguish the material from a stone. Especially in the blue specular part it looks and feels too much like something rough and undefined and not like tree bark. I guess it is about the typical treebark structure that is missing which even shows through in your reference. I found this image here online that would make the tree look much nicer. Just more rough but at the same time more defined...

              But as usual so many things are personal preference! Thats just what I would change...
              Check out my FREE V-Ray Tutorials

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              • #8
                Originally posted by JonasNöll View Post
                Hey

                I personally would have issues to distinguish the material from a stone. Especially in the blue specular part it looks and feels too much like something rough and undefined and not like tree bark. I guess it is about the typical treebark structure that is missing which even shows through in your reference. I found this image here online that would make the tree look much nicer. Just more rough but at the same time more defined...

                But as usual so many things are personal preference! Thats just what I would change...
                Got it ... maybe adjusting the displacement map and normal will solve this.
                Diego Avesani
                https://www.artstation.com/avesani

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                • #9
                  I agree....sometimes referencing reality is just a bit boring Got to spice it up a bit
                  Cool image though. Maybe fog the bottom foreground or something...looks a little too clean imo
                  https://www.behance.net/bartgelin

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                  • #10
                    Nice work and cool atmosphere and colors!
                    As for the bark I would try one of those :
                    https://gumroad.com/l/dabKi/freeforyou
                    Those guys are sharing all the assets that they are developing for their film, so check the other products on their Gumroad .
                    -------------------------------------------------------------
                    Simply, I love to put pixels together! Sounds easy right : ))
                    Sketchbook-1 /Sketchbook-2 / Behance / Facebook

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                    • #11
                      Hi, thx for feedbacks and M.Max thx man and I will download the link you sent, very good thanks again
                      Diego Avesani
                      https://www.artstation.com/avesani

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