An early preview of some of the assets I am setting up for my planned LEGO shorts. Done in Houdini and rendered with Vray GPU.
What is shown here is a small Crowd system test.
I am rigging, skinning and setting up these assets with collision shapes and everything else the crowd system needs and wants.
I am texturing using stylesheets and even have a small system setup, so the faces of the lego dudes gets swapped with a "dead" version when they enter ragdoll state.
I have a ton of things planned and things to do, animation to add and tweak and so on, but this was just one of the first full resolution (planned resolution for now anyway) animation tests I have rendered out.
I hope you like it, it's a ton of fun to work on, and there is much much more coming soon hopefully.
What is shown here is a small Crowd system test.
I am rigging, skinning and setting up these assets with collision shapes and everything else the crowd system needs and wants.
I am texturing using stylesheets and even have a small system setup, so the faces of the lego dudes gets swapped with a "dead" version when they enter ragdoll state.
I have a ton of things planned and things to do, animation to add and tweak and so on, but this was just one of the first full resolution (planned resolution for now anyway) animation tests I have rendered out.
I hope you like it, it's a ton of fun to work on, and there is much much more coming soon hopefully.
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