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  • Looking to Improve!

    I'm currently rendering a project I designed. This is still a WIP, but I'm happy with how it's turning out.

    Getting the exposure correct has been difficult, especially with the bright interiors. The house is colored to the specified white paint (not pure white), but it seems to be losing details because of the exposure.

    I would love suggestions on detailing and how I could improve my colors.
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  • #2
    Tone Mapping will help control your highlights whilst letting you pump a lot of light in and make things really connect. I find without tone mapping my shots my highlights would blow out and the shot feels too contrasted and materials disconnected. Once you control those highlights, you can add more light in, and materials start to have more bounced light and reflect into each other. That's my experience with cars anyway.
    Website
    https://mangobeard.com/
    Behance
    https://www.behance.net/seandunderdale

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    • #3
      Originally posted by seandunderdale View Post
      Tone Mapping will help control your highlights whilst letting you pump a lot of light in and make things really connect. I find without tone mapping my shots my highlights would blow out and the shot feels too contrasted and materials disconnected. Once you control those highlights, you can add more light in, and materials start to have more bounced light and reflect into each other. That's my experience with cars anyway.
      Interesting. Do you render 3 different exposures, or do it in post?

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      • #4
        The easiest and fastest way to get rid of burn would be directly from VFB by lowering the Highlight Burn parameter and recomensating the flattened image with Contrast parameter and Curves.
        If this won't work for you, you can lower the Burn Value parameter inside VRay Settings.

        Other factor what can be contributing to burned paint could its reflectivity (too high maybe?).

        Btw the renders are very noisy, did you use denoiser?
        My Artstation
        Whether it is an advantageous position or a disadvantageous one, the opposite state should be always present to your mind. -
        Sun Tsu

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        • #5
          The easiest and fastest way to get rid of burn would be directly from VFB by lowering the Highlight Burn parameter and recomensating the flattened image with Contrast parameter and Curves.
          If this won't work for you, you can lower the Burn Value parameter inside VRay Settings.
          That's tone-mapping dude : )

          I often use the framebuffer for preview tonemapping, and contrast, then switch to "baking it in" via the colour mapping settings when I submit renders via deadline. I rarely save renders out of the framebuffer. Then I'll rebuild that contrast curve in Photoshop. You can match really well the contrast in the framebuffer with one curve in photoshop. If youre going to Nuke, dont bake in any tonemapping, render fully linear and tonemap in Nuke. Loads more control.
          Website
          https://mangobeard.com/
          Behance
          https://www.behance.net/seandunderdale

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          • #6
            Originally posted by tyler_napolitano View Post

            Interesting. Do you render 3 different exposures, or do it in post?
            I don't usually render multiple exposures. If I find myself doing that, its usually because a client request like foot wells in a car are too dark and they're too grainy to be curved up in the beauty. If my beauty is well shaded and well lit, I dont tend to worry about exposure options, more I do extra shape passes for objects. If a part of the shot needs more sculpting (lighting wise) Id do a pass for that.
            Website
            https://mangobeard.com/
            Behance
            https://www.behance.net/seandunderdale

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            • #7
              Originally posted by tyler_napolitano View Post
              I'm currently rendering a project I designed. This is still a WIP, but I'm happy with how it's turning out.

              Getting the exposure correct has been difficult, especially with the bright interiors. The house is colored to the specified white paint (not pure white), but it seems to be losing details because of the exposure.

              I would love suggestions on detailing and how I could improve my colors.
              I agree with the tone mapping. The glass window is also blurry which is odd. What HDRI are you using? I'm sure there is something out there that is higher res than what you are using here. Also, look at inverting the gamma on the HDRI Map settings to .75, this sometimes helps with contrast and detail.

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