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I never had to put my primary and seconday bounces up like that. I always leave it at 1. Also bring your QMC secondaries down to 3 - I think the 8 is overkill and boosting your render times.
That being said, you could try using a single large Vraylight plane (with 25 subs) to illuminate your scene from the exterior. You could also try using a Vralight sphere in place. I'd reset your exposure to linear 1/1, region render the window/interior, and start from there.
In reality, if you were to take a photo and expose for the inside, the outside would be bleached out. Conversely, if you were to expose for the outside, the inside would be too dark. The reason you don't perceive this so readily in reality is that your eye can compensate for varying light conditions rapidly.
Film, digital cameras, video and Vray aren't like that.
What you will need to do is create two renders - one for each exposure, and comp them together in Photoshop. This way, you will have ultimate control.
When I first saw your image, I felt the lighting looked fine. I think you just need to work on the exterior modelling/texturing a bit more.
I think this much we can all agree on - the hedges need to be darkened and the sky needs to be lighter. It does in some respects feel like the intensity is right coming from the outside tho those values spook me.
it looks like that you where right, about keeping bouth bounces to 1, and the add a sphere light, I will render a god one in a couple of hours and then upload them, but right now, my problem is that, in my room i got two spheres, and it seems to me that right hwere trey meet, there is a problem, i don get it.... sorry my bad english
How many natural lights are there in the real world? Just use one outside to mimic the sun - that's the easiest and most natural method. I don't know where all these people came up with putting Vraylight planes in the windows...
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