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doesn't look too bad. These type of spaces are hard to get right. Make it too bright and itll look unrealistic (whos ever seen a bar in the middle of the day? if your british dont answer) Make it too dark, and it might not show off the space properly... Good luck with it.
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"Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."
cool scene to work around!
I think that in first if you only "darking" the métal ground it will be very changing.there is too much bump on the leather's stool.
like percy said perhaps you can try to lighting your scene with only yours small points of lights. your bar would be great!
Looks pretty good.
I really like the bottles, are they all indiviually modelled?
Those stool custions look pretty hard, wouldnt like to get hit in the face with one of those in a bar brawl. (again, if your british, dont answer.. LOL)
whos ever seen a bar in the middle of the day? if your british dont answer
i remember whaen i was in london i was drunk already at 7:00 pm ..
"darking" the métal ground
do you mean that i should make the ground darker? btw it was to be concrete (guess i didn't do that right )
are they all indiviually modelled
Yes each one of them is modeled , at first i modelled the glass ,cap , whiskey and label seperate but then i found out that i get better result and faster render if i model the whole bottle as 1 object , use the actual bottle pic as a diff map and from that map i created a reflect and refract map that are actualy the same map.
Cheers
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