This development land is 1,100 acres within a Land area of 5.5 square miles.
The land surface was displaced by 8 layers of huge (Wavgen) ECW gray-scale displacement maps at 7,000x22,000 pixels.
The mesh of the land is some 500,000 polys with a concentration of vertices in detailed areas.
The land surface map is created using 14 layers in a composite shader. Each layer is masked by a 7,000x22,000 pixel gray-scale ECW. This allows camera zoom to about 30 feet still in detail
Every part of this process is still in the stack and no optimization of the mesh has been added.
There are in excess of 110,000 trees totaling 450,000 polys.
The creek water contains 60,000 polys, with one or two other features, there are more than 1,000,000 polys.
There is a surface bump detail in JP2 format ( Cant ECW it) at 10,000x31,250 pixels. This provides lips to sand traps and cut grass edge detail.
Using VRay 1.09.03 as the renderer, the frame attached took almost 25 minutes. My 10 machine render farm will of course bring that down to an acceptable level.
Max alone could not possibly have achieved this.
Even with the displacement maps and masks at 1,000x3,200 pixels in any format and with the mesh seriously optimized, (which destroys close in detail subtlety), Max collapsed every time I tried to render it.
Using (Wavgen) ECW as the mask layers has also massively improved the detail between layers.
This is the value of Wavgen and Vray to the Max user.
Anyone got any coments,, thuis is my first Post in here
[/img]
The land surface was displaced by 8 layers of huge (Wavgen) ECW gray-scale displacement maps at 7,000x22,000 pixels.
The mesh of the land is some 500,000 polys with a concentration of vertices in detailed areas.
The land surface map is created using 14 layers in a composite shader. Each layer is masked by a 7,000x22,000 pixel gray-scale ECW. This allows camera zoom to about 30 feet still in detail
Every part of this process is still in the stack and no optimization of the mesh has been added.
There are in excess of 110,000 trees totaling 450,000 polys.
The creek water contains 60,000 polys, with one or two other features, there are more than 1,000,000 polys.
There is a surface bump detail in JP2 format ( Cant ECW it) at 10,000x31,250 pixels. This provides lips to sand traps and cut grass edge detail.
Using VRay 1.09.03 as the renderer, the frame attached took almost 25 minutes. My 10 machine render farm will of course bring that down to an acceptable level.
Max alone could not possibly have achieved this.
Even with the displacement maps and masks at 1,000x3,200 pixels in any format and with the mesh seriously optimized, (which destroys close in detail subtlety), Max collapsed every time I tried to render it.
Using (Wavgen) ECW as the mask layers has also massively improved the detail between layers.
This is the value of Wavgen and Vray to the Max user.
Anyone got any coments,, thuis is my first Post in here
[/img]
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