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  • Condo Interiors

    Greetings all!

    I've been frequenting this board for well over a year and y'all have helped me out countless times... figured it was about time I posted some of my work. These are three renderings I finished last month for a condo unit in a building that's actually across the street from our office here in Portsmouth, New Hampshire. It's the first residential interior I've gotten to do, so I had a lot of fun with it.

    Rendered with 1.46.15 in Max 6 with photometric lights and a lottt of color correction in Photoshop. I'm pretty happy overall, though I wish I'd had another couple hours to custom model some bric-a-brac for the media wall in the living room. Looks like I just threw some models on there cause, well, I sorta did. Damn those deadlines!

    Thanks again for all the help, guys.

    Shaun





    ShaunDon

  • #2
    very nice job. Am currently working on a similar type of condo unit for retired persons. Has been fun, will hopefully post some stuff when its done.
    ____________________________________

    "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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    • #3
      Nice!

      These are AWESOME!

      Question!
      Are The Cabinet Doors a Map? or are they modeled?

      the Upper kitchen cab doors look like there missing there dimension! they look kind of flat. It might just be the lighting or my eyes.

      If they are maps and you would like a nicer door for the cabs. I have a Cabinet door script that might work for you......very easy to use. but it only creates 1 type of door.
      Thanks
      Mathew Everett
      http://www.lappymats.com

      Phillipians 4:13
      "I can do all things, through Christ who strengthens me."

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      • #4
        Thanks guys. We've done work on two new condo buildings here in Portsmouth -- I swear, if I hear the phrase "empty-nesters" one more time...

        The doors are modeled to match the interior designer's choice. They do look rather flat, I had some difficulty maintaining the detail in this scene. I pumped up the primary bounces to 3 or so to get more of the exterior light to come in through the living room and into the kitchen some, but that also had the effect of killing those soft details.

        I had been using a falloff map with light/shadow colors to put the contrast back in those doors, but it seems to me I had reason to abandon it... I think VRay was kicking back errors with that map.

        I'd definitely be interested to take a look at your script -- it sounds interesting!

        Shaun
        ShaunDon

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        • #5
          need sunglasses

          wow, way to bright in there i think. I know when you do white they want to see white but thats a bit full on. I reckon tone it down a bit and get some contrast back into the render. You'd never get that much flat diffuse light in those rooms.

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          • #6
            they look great overall ... the ceilings are bugging my a little ... looks like you have faked the lighting some what... to much area light.. and the ceilings look as if they are floating from the columns .. ?
            Natty
            http://www.rendertime.co.uk

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            • #7
              Agree with most all comments so far. A few other things I noticed - could just be my opinion.

              I the crown moulding really that big? It looks out of proportion - like it's short in Z, but sticks out awful far from the walls.

              Ditto Natty's comment about the ceiling being detached from the columns. Check out the floor too though. Your cabinets get some decent reflections and shadows off the floor, but the columns and some of the base moulding looks like it was added in PS (no refl or shadows).

              I'd lose the laptop on the table. It doesn't fit the scene, and the materials aren't of the same quality as the rest of your scene.

              Also, I think breaking corners throughout would add a lot to your scene. I'd be afraid of getting cut on your countertops! Same goes for table. Maybe cabinet doors too - hard to tell. Definitely the sink and toilet though. Sides of the tank are vertical and sharp, as is most of the sink.

              Something looks funny with the proportion of the sink and toilet. It seems like either the toilet is small or the sink is large. Or maybe it's just the style...

              Was that bathroom floor rug added in PS? Something funny there.

              Ok, one last thing. Call it a "Fran touch". Tip out your wall frames (pictures, mirrors, etc) ever so slightly like they would hang on the wall. Little things like that go a long way.

              Don't get me wrong though. These images are great already. These are picky comments.
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              J. Scott Smith Visual Designs


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              • #8
                I dont think they are too bright at all. The client wants to see nice, light spaces that would make people feel comfortable. Having said that, Im not sure my current project will look that bright...lol
                ____________________________________

                "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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