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  • Siemens SX1

    Hi guys,here's my attamp to recreate my smartphone(siemens sx1) .
    I'm a interior viz guy but I'm very interested in doing product modeling & light setting...nothing much to say just a polymodeling with some vray light setting ,will try some studio light setting later on...BTW the DOF are post effect done by using photoshop, C&C are always welcome, ... again sorry for my poor english








    here's the reference img that I found on the web, notice the colour scheme & some small detail (text on the botton) are slightly difenrence from the reall thing I have..

  • #2
    very nice work.
    exept the screen
    =:-/
    Laurent

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    • #3
      Hi priad ,thanks for the quick reply,yes the screen map resolution are crappy because im using a low res screen shot that i found on some of the smart phone forum....will try to replace it later if i found a way to recreate it .

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      • #4
        And you must ad lighting from the sceen.
        It seems to not be here.
        cheers
        =:-/
        Laurent

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        • #5
          Absolutely stunning!
          The first image is better than a photo. Congratulation.

          fabrizio

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          • #6
            Looks great!

            Compliments!!

            Regards,

            Maarten
            TriVision3D.nl ■ 3D visualisation | 3D animation | virtual reality ■

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            • #7
              Very nice indeed. I'm especially impressed with the rubber material on the sides in the 3rd shot. Nice.

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              • #8
                the vis is pretty good. a few things to point out from a industrial designer's point of view.

                check out this image. the circled parts are issues with either the tolerances of the reveals or the surfaces themself (it might be hard to see what i'm talking about on these smaller images, i just didnt want to post a 2.5k wide image).

                now some might think this is being too critial, but for products, these are the kind of details that are really important.
                it looks like you modeled this in studioMax, most of the problems here are related to the shortcomings of poly modeling. If you start to do alot of product viz you may be provided STLs generated from proper surfacing, which will negate most of these issue (but might also create more, STL imports can be spotty). Any way, tweak em till they are just right. with the amout of work youve already done, it will make the images just sing.

                about the lighting...
                the LEDs in the phone look really good, that can be a difficult detail to get right and you've done it well.
                the overall studio setup is decent in the 1st and 2nd images, but in the last one you lose alot.
                get the background fading all the way to white so the only ground detail is the shadow, right now everything looks too grey and 'overcast'
                More contrast, make em look sexy and bold.

                overall great job, just a few tweaks to get it to the next level.

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                • #9
                  Hi asango,thanks for you professional point of view, very appreciate I'm actually a regular id guys that trying hard to get a grip of industrial product technic..so there's still so many things i need to learn..thanks again for spending time to show me the point

                  I must admit that there still many things that I can enhance for this img..modeling texturing lighting etc..... .. & i will try to refine it once i had time..guess is not a bad idea to post something to get good comment & critique directly instead of glance at others work..
                  once again thanks guys for all the reply

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