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Well, I'm first surprised by the quality.
In fact there is no plugin like dreamscape or anything else.
The sea is just made with a max plane subdivided, a max wave
modificator, a max noise modificator over it and a procedural noise or inverted turbulence in the vray displacement.
The material uses an hdr image of the background sky in its environnement slot.
I had many difficulties with this material because, I tried to do like Vlado's Dreamscape exemple, but the result was very bad.
Indeed, I'll try to give you the setup, I do not have it in memory...Sorry!
great job gafl. Ive used in the past the smoke procedural map inverted along with the wave modifier and such and got some decent results. Heres an example.
though i had issues getting it to look as good as yours in daytime which prompted me to try a dusk shot.
____________________________________
"Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."
Yes Percy I do remember this image, nice one for sure !
I wanted to share the water shader.
Remember that the background has a copy in hdr that I use in the environment slot of the material (the head below, vertical flip)
and in the GI environment.
Diffuse: Dark green about 20
REflection : White
highlight glossiness: 0.99
Fresnel : on
Use interpolation : on
Refraction : Grey 40 With high refractin it was very bad, it is the Key.
Glossiness : 0.99
Use interpolation : on
Translucent : on
Fog Color : a light blue
Fog multiplier : 0.1
Affect Shadow : on
The rest that is not mentionned hasn't been changed, they remain at their default value.
In conclusion, some parameters haven't been well explored like the translucy, but I'm sure there is a lot to discover with.
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