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  • Lobby space

    from sketch to this, 5.5 working days.. ('working')


    Main pass: 2h23min @ 3200x2400


    Main pass: 1h15min @ 3200x2400


    Main pass: 3h48min @ 3200x2400


    Main pass: 2h12min @ 3200x2400

    settings were mostly Medium animation, with min/max upped to -5/-2, and qmc noise up to .85 / .005, rest is roughly the defaults.. lightcache secondary with subdivs at like, 300ish..

    third one still noisy, but ran out of time the more i turned up the Irradiance map, the worse the noise looked.

    comments please, I know the issues I have with it, I'd like to hear yours..

    Cheers,
    Dave.
    Dave Buchhofer. // Vsaiwrk

  • #2
    Really nice Vsai.

    no crits

    -randy
    --------------------
    speedtree is evil

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    • #3
      Very good, especially the first one.
      William
      TSE

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      • #4
        Nice work mate..
        I like the floor material on the first one, how did you do it anything special? in same image around the bench in the foreground something strage is going with the shadows and light.

        once again well done

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        • #5
          good work!
          floor mats look great.

          perhaps the pebbles in the floor could do with a bit more definition (displaced?)
          also you might try desaturating the rpc's a bit and possibly adding a bit of shadow...they stand out quite a bit at the moment.
          when the going gets weird, the weird turn pro - hunter s. thompson

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          • #6
            Nice work mate..
            I like the floor material on the first one, how did you do it anything special? in same image around the bench in the foreground something strage is going with the shadows and light.

            once again well done
            Thanks, its just a high res bamboo color map that we've had kicking for ages, stuck into the texture slot of a tiles with some fades/random brick layout,

            I rendered the main passes with the glossy globals thing unchecked, and sent a matte of the floor with glossy at roughly .4? so it was pretty damn blurred.. and just blended in photoshop to suit, i think 80% normal was what i went with.

            And yea, those cove lights soooo didn't work out on the bench. its a problem with thin vray lights i've noticed, if the U or V size is under 3, the light cast has a tendancy to be blotchy..
            Dave Buchhofer. // Vsaiwrk

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            • #7
              My thoughts are that they look a bit 'flat'. They haven't got the GI 'look' if you know what I mean. I am fully aware that it was a rushed job, so your settings are a bit low perhaps. It looks like they've been pushed in post processing.
              Kind Regards,
              Richard Birket
              ----------------------------------->
              http://www.blinkimage.com

              ----------------------------------->

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              • #8
                Mabye so as they have been pushed a bit in post, But mostly in 16bit space so as to retain some of its depth.

                I wish I could see what it looks like through your monitor as you say that. On various monitors around the office here there are a few oddities, one that is majorly washed out, dynedain says he see's a heavy tint towards green (which matches nearly the output of one of the largescale printers).

                the majority of systems i've looked at seem to look about right, with many of the others looking like a possibly overbright.

                does anyone else have any good ideas on color calibration and what type of settings would give you the most broad spectrum of 'Good' ? (Heh, for lack of a better word.) I usually tailor the cc's to match whatever print medium I am using, but for web and computer viewing i feel like i'm shooting in the dark.
                Dave Buchhofer. // Vsaiwrk

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                • #9
                  but for web and computer viewing i feel like i'm shooting in the dark
                  You are, welcome to the club.

                  Btw, it isn't a heavy tint of green on my monitor, just a slight enough shift that the image doesn't seem as warm (possibly due to the green walls in there as well)

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                  • #10
                    hey on my monitor the colours look great.

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                    • #11
                      The images look good but i do think you need to work on your overall lighting ..
                      Natty
                      http://www.rendertime.co.uk

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                      • #12
                        Looks pretty good. But too many oversaturated areas for my liking.

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                        • #13
                          The images look good but i do think you need to work on your overall lighting ..
                          I'd welcome any suggestions, currently it is mostly done via a large vray fill light near the ceilings in rooms set in the 2-3 range with smaller strips of vraylights in the coves, set to a higher value.

                          A space with essentially no direct light is a bit painful for me still I'm mainly concerned with the first 2.. the second two got thrown in at the last minute, so aren't nearly as polished as yet, and should be more viewed as wip's.. since the project is definitely coming back soon ! so i can adjust then hopefully.

                          cheers,
                          Dave.
                          Dave Buchhofer. // Vsaiwrk

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