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Rivendell, Full CGI animation

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  • Rivendell, Full CGI animation

    Hey!

    I came across this today, the quality is just incredible

    Vray for 3Ds Max and ACES 1.2



    Credits,
    - Andrea Panenero (Buildings 3D modeling)
    - Lars Wemmje (Compositing)
    - Arvid Schneider (Waterfall Simulation)
    - Steffen Hampel (all the rest & grading)
    Muhammed Hamed
    V-Ray GPU product specialist


    chaos.com

  • #2
    It looks good but obviously is CG. It's too far away for my taste...impossible to see details to really say wow!
    show me the money!!

    Comment


    • #3
      I think they followed the same artistic style in the movies, they did a great job in that
      They could have aimed at more realistic look if they wanted to, Steffen and Arvid are lighting leads at ILM Vanc

      Same goes for Blur's style in their Valorant work, not realistic yet very unique .. I love this style as well


      Muhammed Hamed
      V-Ray GPU product specialist


      chaos.com

      Comment


      • #4
        looks great and after a lot of work ... many details
        love the waterfalls the most….

        would love to know in which dimension or scale such a project is done
        would you do this with realistic dimensions? Is a tree 5m or 5cm?

        Comment


        • #5
          Many parts of the software needs correct scale to work properly so there’s no reason to use unrealistic scale (unless you want to achieve specific looks like miniatures etc).
          Also physical size doesn’t affect render time or RAM consumption.
          3D Scenes, Shaders and Courses for V-ray and Corona
          NEW V-Ray 5 Metal Shader Bundle (C4D/Max): https://www.3dtutorialandbeyond.com/...ders-cinema4d/
          www.3dtutorialandbeyond.com
          @3drenderandbeyond on social media @3DRnB Twitter

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          • #6
            I thought so, too but wasn‘t sure… looks like a lot of polygons and a lot of particles for the waterfalls…
            I always come to a point where things get too difficult with large areas… even with 128ram …
            but frankly, never tried to work with proxies..

            Comment


            • #7
              It’s only a matter of scene management/optimization If you work wisely with instanced geometry, proxies, etc a scene like that can fit easily in less than 64GB, vrscene can help to manage the file easily. Water simulations can take a lot of resources but as far as I can see are just mapped planes. In general a million polygons will always take the same resources to render, no matter if comes from an object large 1cm or 10km
              Last edited by sirio76; 01-09-2021, 12:33 PM.
              3D Scenes, Shaders and Courses for V-ray and Corona
              NEW V-Ray 5 Metal Shader Bundle (C4D/Max): https://www.3dtutorialandbeyond.com/...ders-cinema4d/
              www.3dtutorialandbeyond.com
              @3drenderandbeyond on social media @3DRnB Twitter

              Comment


              • #8
                I'm sure you're right, but depending on the purpose and the scene, it remains challenging, plus displacements and motion blur at animations.. (at least with my skills ) ...

                waterfalls, you think it‘s mapped? looks really good..

                Comment


                • #9
                  If you look at the clay render you will see that waterfalls looks like mapped planes
                  Quite often motion blur is added in post for that kind of scenes. Lately I’ve played with both Vray motion blur and Nuke motion blur post effect for my course and you will be surprised by how good is the result in Nuke. Of course it will not work in every circumstances but many time it will be good enough.
                  Displacement can use many resources for sure but even there you can save a lot by tuning it properly(default in Vray5 are not ideal IMO), once tuned it will tassellate geometry adaptively only where needed, it will save tons of RAM and render faster. Here is an example made on a really old Vrayforc4d (V5 doesn’t have edge shader). As you can see Vray displacement can do amazing thing and be extremely efficient, but unfortunately you really need to know exactly how it works to get the best out of it.
                  I’m quite familiar with large (architectural) scenes so if you need help to optimize you projects feel free to ask

                  Click image for larger version  Name:	D26FD3B1-68C6-4CB8-B807-909723F0D9C4.jpeg Views:	0 Size:	443.9 KB ID:	1123709
                  3D Scenes, Shaders and Courses for V-ray and Corona
                  NEW V-Ray 5 Metal Shader Bundle (C4D/Max): https://www.3dtutorialandbeyond.com/...ders-cinema4d/
                  www.3dtutorialandbeyond.com
                  @3drenderandbeyond on social media @3DRnB Twitter

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                  • #10
                    Kind offer and absolut helpful… thanks!

                    Comment


                    • #11
                      Waterfalls are simulated in Houdini, real world scale is necessary for this(also for SSS, fur and physical camera to work properly, and bunch of other things). In production you usually stick to real world scale (except when you deal with planets and outer space maybe, there are some hacks)
                      I have spent one year in VFX, could only talk about my own experience. I always stick to real world scale, I think it can affect memory consumption as some controls take into account the physcial size.. but it shouldn't be a massive difference
                      If you guys use Discord, Arvid and Steffen hang around in this server https://discord.gg/QPn9nV8y
                      You could ask them directly
                      Muhammed Hamed
                      V-Ray GPU product specialist


                      chaos.com

                      Comment


                      • #12
                        yeah, real world scales for planets could be a problem...
                        ..thanks for the discord link

                        Comment


                        • #13
                          Absolutely beautiful.. Inspiring piece!

                          Comment


                          • #14
                            Loved it! As a simple SketchUp for vray user, this is leaps more complicated than the projects I undertake. What are the different programs you use to make this?

                            Comment


                            • #15
                              Originally posted by jrozansky View Post
                              Loved it! As a simple SketchUp for vray user, this is leaps more complicated than the projects I undertake. What are the different programs you use to make this?
                              Hello!

                              They used V-Ray for 3Ds Max and Nuke for comp mostly, the waterfalls has been simulated in Houdini
                              As complex as this might seem, Steffan used many of the traditional V-Ray lighting and shading tools, similar tools you have in SketchUp like area light directionality, SSS, physical sky..etc

                              Best,
                              Muhammed
                              Muhammed Hamed
                              V-Ray GPU product specialist


                              chaos.com

                              Comment

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