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  • #16
    Thanks for all the responses guys.
    Yeah, the car is blown out, so am going to fix that when I get a moment.

    DaForce: Trees are Tree Storm. Lots of polygons but VRay seems to have chewed through them. Although I rendered the vegetation in a separate pass to get quicker rendertimes.

    Peter: sorry to hear you're still working on the bridge. Hope you get paid soon.

    siliconbauhaus: Tree Storm has automatic UV assignment. You just need to check the parts you want to include UVs and it's there. Give it a go.

    archcanvas: Yeah I see those light leaks. Well spotted. Thanks for pointing them out.

    Da_elf: Windows are lit in this instance with VRay lights behind, but could have also used VRayLight Material.
    Normal self-illum doesn't give you as much control over light colour or intensity

    Thanks again everyone.
    sigpic

    Vu Nguyen
    -------------------------
    www.loftanimation.com.au

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    • #17
      that first image is awesome - well done!
      one small crit for the interiors - the tile grout looks as though it could use some more definition - it looks quite flat close up.
      keep up the good work!
      -Peter

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      • #18
        The first is definitly the best.....

        Nice renderwork!
        TriVision3D.nl ■ 3D visualisation | 3D animation | virtual reality ■

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        • #19
          Your first exterior really does look like a photo although After looking for a while I wasnt sure if the interior lights were casting shadows? The colour of the lights inside and the colour of the external walls and glass are perfect!

          I'm guessing a lot of people have struggled with trying to get this kind of look from their evening shots so if you ever feel like doing another tutorial it would be hugely appreciated. I started learning vray based on your older tutorials which are excellent

          We just bought Treestorm last week and your tip about ticking the UV box for the leaf/branch settings allows the materials to be converted to vray materials with textures rather than being stuck to the vertex colours which is very handy. I've managed to render some trees out in a test scene with just the vray material conversion and they have come out great but the majority seem better when you tick the UV box right?

          for the interiors the carpet displacement, fabric on the couches and slightly mottled look to the wall render are what stand out to me as making these images very good

          For the last exterior I was wondering if you had painted a grass texture including the dead patches around the trees for the whole area and then used the one displacement map for all? or is the grass etc done in post.

          It seems that most of this is done entirely in vray though so great results!

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          • #20
            mcphep - not sure what you mean by definition but perhaps a grout texture would value add.

            paulison - I'll consider doing another tutorial once VRay 1.5 is released.
            sigpic

            Vu Nguyen
            -------------------------
            www.loftanimation.com.au

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            • #21
              hi dejaVu,

              I have been trawling through this site for some tips in lighting an interior scene, I have only been using vray for 2 weeks. As you seem to have it figured out, looking at your awesome renders I was hoping you may be able to share your thoughts on the lighting set-up and some optimum render settings. Any help you could give would be greatly appreciated.

              Thanks in advance

              Steve

              stephen@c3dimaging.co.uk
              Stephen Helsby

              www.evolveproductions.co.uk

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              • #22
                Heh,

                I was going to bump this thread last week to tell you how much I LOVE that dawn/dusk skyscraper shot!

                I'm doing a few similar shots right now, and I'm not even coming close to yours

                Great stuff,
                -randy
                --------------------
                speedtree is evil

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