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frist try 1.47.03 learner

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  • frist try 1.47.03 learner

    hai there,
    this are my frist try on the latest vray build.
    still exploring. due to time constrain they maybe some mistake in mapping, shadow and AA.
    pls,advice me on rendering time and how to cut down.


    8 hours

    12 hours

    12 hours

    5 hours
    thk.

  • #2
    Not bad for a first try

    Accent lights are a little too bright and sharp in the first two also are the pillows self illuminating in the first one? Maybe a little room for optimizing your settings but all in all very nice.
    Eric Boer
    Dev

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    • #3
      i agree with everything said. awsome for a first try

      ---------------------------------------------------
      MSN addresses are not for newbies or warez users to contact the pros and bug them with
      stupid questions the forum can answer.

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      • #4
        Good work. Good modelling.....and THX for sharing the info!!
        TriVision3D.nl ■ 3D visualisation | 3D animation | virtual reality ■

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        • #5
          hai thk's for the comment.
          the pillows on first image is 20% self illumination, and i found dosen't go very well. so took out for rest.
          and hope can do it batter than this, next time.
          I will consider the Accent light and sharpness for upcoming project.

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          • #6
            Very nice looking images. As for your rendertimes I would say that for a scene of that complexity, and high res output, your times are on target. The onle way to cut render times down would be to render out the scene in layers and composite it back together in Photoshop or Combustion.
            Lee Johnson
            Technical Director

            Luck is one of my skills . . .
            Isamu Dyson - Macross Pluss

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            • #7
              They're all good, but a little too CGish and unnatural (partly due to the colors are static).
              William
              TSE

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              • #8
                They're all good, but a little too CGish and unnatural (partly due to the colors are static).
                William
                TSE

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