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you can control the glossiness but the strength is just controlled by the reflection right?..
I mean fair enough that is supposed to be "realistic" but usually its way too strong I find
Okay... I know what you mean about the strength. However, I honestly don't use h.gloss since I leave it locked to the reflect glossiness.
I thought the whole point of Highlight glossiness was when you wanted to do 'fake' speculars and didn't want to deal with raytracing the true reflections. Since your image has HDRI and a nice reflection map -- why do you need to mess with the 'fake' speculars at all?
Granted, I'm speaking from theory (at least as I understand it) and not practice since I don't use h.glossiness as I said.
Wow
Great modelling and render as well
How long did it took you to model that car?
can you show me exectly what you did with the shallec mat in order to get those highlights?
Great work - I am presuming that the wireframe you posted is missing the final level of smoothing - Turbo smooth? How did you go about creating such a realistic model from such a rough cage. Was it a constant back and fourth turning the smooth on and off ?Is there another technique.
I've never really had a chance to create something as realistic and specific as a vintage car, I must say I find it very daunting - I tip my hat to your modelling skills.
Was it a constant back and fourth turning the smooth on and off ?Is there another technique.
I'm not an expert modeler, but there are two techniques I know of to handle the smoothing viz. One is simply turning on Display Control Mesh in Meshsmooth so you can work under the hood.
The other method -- which helps when you have a really detailed model and start getting lost in the mesh -- is to make a Reference copy of the un-smoothed mesh. You apply the meshsmooth to this reference. This allows you to work on the unsmoothed one and see the results on the smoothed one simultaneously. The disadvantage of this method is obvious when you are rotating around your model a lot since it's becomes difficult to keep both models in view.
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