Here are some renders of a 180° object movie I made this week. Everything straight out of vray/max, no post processing. The white fabric has some translucency on it which worked surprisingly well and fast. Each frame took 8-10 minutes (with a preloaded IR map).
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3D viz of a product I don't have a name for in english :-)
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3D viz of a product I don't have a name for in english :-)
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As always, amazing work. Also would like to thank you for taking the time to put such an amazing explanation of the features of VRAY on your web site. A Must read for everyone. One more question where did you get your wood floor material? It’s very nice. Gadzooks
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Hey thanks!
I used flash with some scripting. I got a flash example from one of the forum members here, and adjusted it to my needs.
The 180° is too large, it is for offline use and contains 99 800*600px bitmaps...
The floor texture was a tile I got from a free texture site, and made it bigger with photoshop to reduce tiling problems.
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flipside - what type of reflection do you use for your floor material. I am having difficulty with my reflections being to crisp so they look like wet slippery marble or not getting any at all.
Awesome image BTW.
I have tried falloff in the reflection slot but and also noise but nothing seems to help. Could you pull a screen shot on how to get those nice falloff reflections? Thanks a lot. Love your work.
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"Canopy Bed".
Looks a lot like Herman Miller office systems.... be careful there.
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cool design but i think i would have a nicer bed in there and less burnout from the lamps ... or could be this lappy monitor.. but nice image
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Flipside: wich cloth plugin do you use for your blankets i would like to know wich you used on the blanket on the "deken" animation on your experiment site.
Thx in advanced
/Linda
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@ meanadam: I checked the website, it's really a different thing imo. But the product is not mine so I don't have to worry at all I just did the 3d viz.
@ pshupe68: It's a vraymaterial with fresnell reflections, fresnell IOR= 1.8 I believe. To get blurry reflections the glossy parameter is set to 0.7 if I remember correctly.
@ priad:
http://users.pandora.be/stor1/vray/stof.gif
It's important to give the fabric thickness or it will not work.
@natty: bed is not my choice, but I think it's ok. In a room with som much light, the lamps would indeed have less burn out. But the client wanted it to match some pictures taken in a darker room so I cheated a bit and made the burnout more than it would be in real life.
@linda: simcloth
@ daforce: clients wish
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