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Blairgowrie beach house

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  • Blairgowrie beach house

    A personal project, transitioning from maya to 3dsmax. Based on a collaboration between 'Planned Living Architects' and interior design practice 'Studio Tom'.

    Critiques always welcome.


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    e: info@adriandenne.com
    w: www.adriandenne.com

  • #2
    Pushing the boundaries with this one. These could be photos
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

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    • #3
      Lovely. Very calming and balanced.
      Only tiny crit is the throw texture. Is it a bump?
      You might see what enmesh could do with it....
      https://www.behance.net/bartgelin

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      • #4
        Very nice Franco

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        • #5
          excellent images.
          On the kitchen counters I would try to randomize the texture offset a little more, I can see that it repeats a little too much​.

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          • #6
            Nice work! Why the software switch?
            Website
            https://mangobeard.com/
            Behance
            https://www.behance.net/seandunderdale

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            • #7
              Hi, thanks for comments, much appreciated.

              Enmesh, definately give that ago at some point. And yeah the wood repetition, sorting that out now

              The reason i'm switching to max, apart from it being more used in archviz work, its mainly because most assets are made for it as opposed to maya, and the conversion process was taking too much time. So far, although im liking max for a lot of things, the general viewport /model interaction aspect is bizarrely clunky..something i'll get used to i hope.
              e: info@adriandenne.com
              w: www.adriandenne.com

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