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"Show us your Balsa models" - Balsa wood models

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  • #16
    Just some hint... a few things to make something look small... like a model.

    - Use spotlights with decay, or area lights (makes it look like a studio lighting).
    - use more then one light... if you do that use very LARGE area lights for the fills and a tight spot for the key, or it will look like bad studio lighting. Fill from top and side, similar to big soft boxes.
    - add some reflection to your model to pick up the softboxes.
    - Make close up renderings with a DOF effect.... just slighty

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    • #17
      You forgot the most important one. Flashbulb.

      sigpic
      J. Scott Smith Visual Designs


      https://jscottsmith.com/
      http://www.linkedin.com/in/jscottsmith
      http://www.facebook.com/jssvisualdesigns

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      • #18
        Thanks for changing that Candelero.

        @nvanherpt: That looks great. Really helps to brings out the architecture.

        Keep them coming...
        sigpic

        Vu Nguyen
        -------------------------
        www.loftanimation.com.au

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        • #19
          nice idea. Ive been doing 'white card' models for clients recently but will try the balsa model thing on the next one. thanks Vu

          just wondering with your glass... do you use modelled trees on the other side of the road for the reflections?

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          • #20
            yeah, formal architecture. without the trips to the emergency room!
            -Peter

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            • #21
              Originally posted by paulison
              just wondering with your glass... do you use modelled trees on the other side of the road for the reflections?
              Trees were Onyx TreeStorm trees. Placed in front of model but invisible to camera.
              sigpic

              Vu Nguyen
              -------------------------
              www.loftanimation.com.au

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              • #22
                2 model views of a project i've just finished

                Thanks DejaVu, your post gave me the idea to propose this to my client ! :P



                Philippe Steels
                Pixelab - Blog - Flickr

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                • #23
                  looks great pixelab

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                  • #24
                    very nice pixel lab!
                    Would you mind sharing your lighting setup?
                    Chris Jackson
                    Shiftmedia
                    www.shiftmedia.sydney

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                    • #25
                      it's nice to have a client that.... understands
                      -Peter

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                      • #26
                        shessh clients eh.........................
                        Chris Jackson
                        Shiftmedia
                        www.shiftmedia.sydney

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                        • #27
                          Originally posted by jacksc02
                          very nice pixel lab!
                          Would you mind sharing your lighting setup?
                          Of course, but it's quite simple !

                          Final resolution 3600 x 2400

                          As simple light yellow, directionnal light, with Vray area shadow intensity 3.0 + GI environement (skylight) light blue intensity 1.2

                          White mat = white 230 + fresnel reflexion grey 100
                          Darker for the base of the model.

                          An HDRI to add some shine to the model

                          GI method first bounce : IR map + sec. bounces : lightmap

                          A vraytoon pass rendered separately to enhance the model edges

                          + postproduction in photoshop (layer copy then overlay 50%, +sat 50, vray toon in multiply 50%, glow etc.)
                          Philippe Steels
                          Pixelab - Blog - Flickr

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                          • #28
                            Very nice pixelab How do you use vray toon then?

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                            • #29
                              Originally posted by siliconbauhaus
                              Very nice pixelab How do you use vray toon then?
                              I render the scene with all the boxes of "Vray:Global switches" unchecked, except override material where i put a Vraylight mat 100% white

                              The antialias is Adaptative subdivision -1/3 with Normals 0,05

                              I've also tried the Catmull-Romm filter which enhance the lines, (but maybe too much)
                              Philippe Steels
                              Pixelab - Blog - Flickr

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                              • #30
                                Nice lightning setup indeed....very good atmosphere!

                                Are you willing to share?

                                Maarten
                                TriVision3D.nl ■ 3D visualisation | 3D animation | virtual reality ■

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