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animation settings flickering - project help$$

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  • animation settings flickering - project help$$

    I am animating a full site, exterior, for a new hospital. It has a lot of polys. Having said that I am happy with the frame time but the quality is not acceptable. I am using a Med-anim setting -see settings below, if I go to high it will bomb out. I have already enabled 3 gig switch.

    I'm wondering if there is something wrong with my settings to achieve a smoother non flickering animation. I am attaching a piece of my animation. The material especially bitmapped objects appear to have th moire effect and flicker quite badly. Even the wood slat fence, which is geometry, is flickering. Please advise - thanks in advance.

    I am using Premiere to export the TGA files with no compression. I DivX'd the clip to get it small but the large uncompressed version is similar.

    Also if anyone would like to give me a hand with this and other projects please let me know and we can discuss $$ rate and more specifics. I am swamped and need help. Thanks again.

    Regards PEter.



    HERE IS THE AVI FILE. - DIVX IS REQUIRED.

    [/img]http://www.geocities.com/pshupe68/anim-divX.avi

  • #2
    I did several moire pattern tests a while back and found that using mip-mapping and the Video AA filter (instead of Area) eliminated almost all of the moire from a brick pattern... This might help you here also. What was the framerate of the animation? It seemed a little jumpy, but that could have just been the DivX compression. Hope that helps.
    Austin Watts
    Render Media

    Blurring more than 20,000 cars since May, 2001.

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    • #3
      switch to adaptive subdivision 0,3 and it should look fine.
      ____________________________________

      "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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      • #4
        thanks for the suggestions. I'll give those a try and let you know how it worked out.

        It sometimes still bombs / freezes after 5 frames, or at least it did last night. The night before rendered almost all night?? Strange. As I said I have the 3Gig switch enabled but still must be a memory issue?? Or maybe RPC issue - I have a lot of rpc parking lot cars.

        Thanks again.

        Regards Peter.

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        • #5
          Originally posted by percydaman
          switch to adaptive subdivision 0,3 and it should look fine.
          if those rendertimes are a little long for you, try two-level at 1,4 (default)

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          • #6
            Originally posted by pshupe68
            thanks for the suggestions. I'll give those a try and let you know how it worked out.

            It sometimes still bombs / freezes after 5 frames, or at least it did last night. The night before rendered almost all night?? Strange. As I said I have the 3Gig switch enabled but still must be a memory issue?? Or maybe RPC issue - I have a lot of rpc parking lot cars.

            Thanks again.

            Regards Peter.
            Any time I HAVE to use RPC's , I ALWAYS render it in a separate pass. It just doesn't make any sense to do it any other way. More control, less headaches.
            ____________________________________

            "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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            • #7
              Originally posted by percydaman
              Originally posted by pshupe68
              thanks for the suggestions. I'll give those a try and let you know how it worked out.

              It sometimes still bombs / freezes after 5 frames, or at least it did last night. The night before rendered almost all night?? Strange. As I said I have the 3Gig switch enabled but still must be a memory issue?? Or maybe RPC issue - I have a lot of rpc parking lot cars.

              Thanks again.

              Regards Peter.
              Any time I HAVE to use RPC's , I ALWAYS render it in a separate pass. It just doesn't make any sense to do it any other way. More control, less headaches.

              Well said, percy....
              .:: FREE Your MINDs, LIVE Your IDEAS ::.

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              • #8
                switch to adaptive subdivision 0,3 and it should look fine.

                I think that 0,2 will do just fine ( we use them on all of our animation.
                gili
                http://www.3dvision.co.il

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                • #9
                  Thanks guys - I appreciate all the help - I rendered with AS @ 0,3 and cleared up the moire effect, at least on the render window. The problem with the RPCs is that they reflect in my curtainwall might be a pain to try and duplicate that but I will delete and see how much time that saves me, or reduces hangs and crashes and make decision. I'll try lower settings to improve render time. It's not a big deal as there is no real deadline but 17 min per frame starts to add up, especially when it crashes after 3 or 4 hours. Thanks again.

                  Regards Peter.

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                  • #10
                    i think i recall RPC cars have a 3dmesh that can recieve GI so those can actually benefit from being in the solution.

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