Carlito is the second of my characters created with ZBrush. Hope you like him!
The model was created within ZBrush using ZSpheres where it was modeled, sculpted, textured and displaced. Thereafter, it was imported into 3dsmax for lighting and rendering using VRay 1.45.70. The rendering was split up into numerous layers such as diffuse, specular, shadow, ambient occlusion, diffuse glows, etc, for optimum control during the compositing stage.
The foliage was created entirely from numerous color corrected composite photographs and the depth of field was produced with my own
Depth Of Field Generator PRO plugin:
http://www.dofpro.com
High Resolution Image.
Carlito's Webpage:
http://www.richardrosenman.com/project/?cid=14
The model was created within ZBrush using ZSpheres where it was modeled, sculpted, textured and displaced. Thereafter, it was imported into 3dsmax for lighting and rendering using VRay 1.45.70. The rendering was split up into numerous layers such as diffuse, specular, shadow, ambient occlusion, diffuse glows, etc, for optimum control during the compositing stage.
The foliage was created entirely from numerous color corrected composite photographs and the depth of field was produced with my own
Depth Of Field Generator PRO plugin:
http://www.dofpro.com
High Resolution Image.
Carlito's Webpage:
http://www.richardrosenman.com/project/?cid=14
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