Thanks to Chaos support, we figured out some things with GPU rendering for my exterior scenes. These rendered in 4 hours on my CPU's and 30 minutes on my GPU's.
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Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- ​Windows 11 Pro
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I am sure they'll show up as defaults in previous releases.
Following up on our call on Friday, here are the settings that I recommend you to use for your projects,- V-Ray tab, Use the CUDA engine
- V-Ray tab, Set Sampler to Progressive
- V-Ray tab, Frame Buffer section. Set Post Effects rate to 0
- Performance tab, Textures mode should be set to Full-Size, and Check Use System Memory for Textures option. No need for Compressed Textures with new V-Ray builds
- Performance tab, Uncheck the C++/CPU device
- Try to use the least amount of render elements. This affects performance considerably
Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- ​Windows 11 Pro
- Likes 4
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CUDA? Seems much slower usually for me.
Post rate to 0? I thought you'd want this higher?
How do you find IPR and TTFP? This is the deal breaker for me. It's just too slow to update/refresh on large medium scenes.
I switched back to CPU recently and it's just so much better and it looks better. Sure rendering a final image takes longer, but I can run it over night. I've ran a few jobs in Corona recently and IPR is faster to update/refresh than Vray CPU. Also max can autosave when running Corona IR, Vray still can't....
So for me, it's CPU Vray or Corona. I've spent a lot of time in Vantage too with great success but quality isn't quite there yet.
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I was told that CUDA (out of core) will be the default in future updates, and for post rate, I was told 0. The deal breaker for me started and cancel times, but with the texture mode changed, that has changed. I am also using a text version, so maybe there were other things optimized.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- ​Windows 11 Pro
- Likes 2
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Good to know the rules! I currently have a Gigabyte RTX4090 Waterforce combined with a (single slot) RTX A4000. It looks like all is quite a bit smoother working in Max with interactive rendering on the RTX4090 while keeping the box quiet and cool and not that "hungry" , which was my second intention.
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Originally posted by DanSHP View PostCUDA? Seems much slower usually for me.
Originally posted by DanSHP View PostPost rate to 0? I thought you'd want this higher?
For final rendering it should be set to 0, so Lens effects or the denoiser doesn't interrupt rendering.
For IPR, you could use higher values with the denoiser, I think it is set internally to 100
Originally posted by DanSHP View PostHow do you find IPR and TTFP? This is the deal breaker for me. It's just too slow to update/refresh on large medium scenes.
On another note, with nightly builds for 6.2 this should be improved as well, and CUDA engine works better usually
Originally posted by DanSHP View PostI've ran a few jobs in Corona recently and IPR is faster to update/refresh than Vray CPU
Try with my settings here, with high-end GPUs like the 3090 or 4090 V-Ray GPU has much better performance. We will update these settings in the upcoming version.
Best,
Muhammed
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Originally posted by trick View PostGood to know the rules! I currently have a Gigabyte RTX4090 Waterforce combined with a (single slot) RTX A4000. It looks like all is quite a bit smoother working in Max with interactive rendering on the RTX4090 while keeping the box quiet and cool and not that "hungry" , which was my second intention.
Make sure to use a high value for IPR Rays Per Pixel, 4 should work well, and IPR Ray Bundle Size of 512 to push your GPU usage as high as possible. More about this here
I have a second guide on performance here as well, it could be helpful
Best,
Muhammed
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Originally posted by Muhammed_Hamed View Post
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On the docs page you linked Muhammed, there are the suggested presets for high end/Mid cards etc.
Are there similarly tested suggested settings for final renders?
I only have a 2080ti and although the above info has me updated somewhat, I only see my GPU useage for final at around 5% using the defaults, which seems wrong, unless
I'm misunderstanding something or looking at some wrong data.
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Originally posted by DanSHP View Post
Send me a message on forums or an Email, muhammed.hamed.ext@chaos.com
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Originally posted by fixeighted View PostOn the docs page you linked Muhammed, there are the suggested presets for high end/Mid cards etc.
Are there similarly tested suggested settings for final renders?
I only have a 2080ti and although the above info has me updated somewhat, I only see my GPU useage for final at around 5% using the defaults, which seems wrong, unless
I'm misunderstanding something or looking at some wrong data.
Do you see 5% GPU usage in GPU-Z?
Also check for the warning: Num Samples Per Thread reduced to XXX, rendering might be slower. In case you are close to the memory ceiling on your GPU
The ray bundle size and rays per pixel are only useful with IPR, the values for production rendering shouldn't be changed
Best,
Muhammed
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Ok thanks for that.
I was looking at Task Manager for the usage but am now looking at GPU-Z and it's getting to 100%, so I guess all is well.
Mainly I think it's the 'use system memory for textures' that has changed the game for me personally, as that was what was scuppering every
attempt at using GPU previously.
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