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  • zbrush to vray

    a test zbrush to vray:



    Daniel Westlund

  • #2
    cool. ive seen quite a few of these z-brush stills, now for some animation. im assuming the z-brush mapping on the models should warp with the mesh so it means that the displacement should act naturally. lets see some tests.

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    stupid questions the forum can answer.

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    • #3
      it works!

      Daniel Westlund

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      • #4
        cool

        ---------------------------------------------------
        MSN addresses are not for newbies or warez users to contact the pros and bug them with
        stupid questions the forum can answer.

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        • #5
          wicked.

          Upload the animation

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          • #6
            excellent. This stuff looks really really good. such detail!
            -Peter

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            • #7
              very cool!
              Chris Jackson
              Shiftmedia
              www.shiftmedia.sydney

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              • #8
                Think you could post some settings for the displacement map?

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                • #9
                  thank you.

                  the displacement is straight out of the box, displace strength: 1, shift: -0,5

                  as a 2d map.

                  Im sorry but the animation is only 5 frames log; a test to se the motionblur.

                  here is a sss test for you without the vray displace but with the old 3dsmax displace modifier and turbo smooth and the displace map all so in the bump slot

                  Daniel Westlund

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                  • #10
                    the skin shader looks perfect
                    Chris Jackson
                    Shiftmedia
                    www.shiftmedia.sydney

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                    • #11
                      yeah, it looks pretty damn good

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                      • #12
                        be nice to put some veins under the skin
                        Chris Jackson
                        Shiftmedia
                        www.shiftmedia.sydney

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