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Robin Hood "Giving"

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  • Robin Hood "Giving"

    Robin Hood “Giving" is the third and final spot for 2005 created by Redrover Animation Studios Ltd. for Smuckers Canada, represented by Ogilvy & Mather Canada. The spot once again reveals Andrew and Elizabeth being interviewed, this time at the dining room table in the evening. As this is a spot intended for the holiday season, they are shown wrapping their gingerbread cookies in gift boxes for "all of their favourite people in the whole world." The table shows various gift-wrapping accessories, the freshly baked cookies (complete with handwritten names), a glamorous holiday candle ornament, and a kitchen cloth with the Robin Hood logo. The cold winter setting outside contrasts the warm dining room lighting inside and helps develop a cozy holiday atmosphere. Currently, Andrew and Elizabeth are on the front page of the Robin Hood website.











    For movie and project page please click here.

    "Giving" Redrover Credits:
    Director: Richard Rosenman
    Creative Director: Andy Knight
    Exec Producer: Danielle Araiche
    Producer: Christina Helmer
    Technical Director: Ben Pilgrim
    Animation Director: Kyle Dunlevy
    Assisting Animator: Matt Kowaliszyn
    Environment/Prop Modeling & Texturing: Chris Crozier, Mike Oliver
    Assisting Prop Modeler: Britton Plewes
    Hair Dynamics: Mike Oliver
    Lighting & Rendering: Richard Rosenman
    Compositing: Brad Husband
    Tag Graphics: Stephanie Dudley
    Editor: Trevor Lloyd
    Studio Ball Fetcher: Bondi

    -Richard
    Richard Rosenman
    Creative Director
    http://www.hatchstudios.com
    http://www.richardrosenman.com

  • #2
    AWSOME !
    Like the final... !

    Best regards,
    nikki Candelero
    .:: FREE Your MINDs, LIVE Your IDEAS ::.

    Comment


    • #3
      Awesome Richard.

      'smucker' link is dead though.
      sigpic
      J. Scott Smith Visual Designs


      https://jscottsmith.com/
      http://www.linkedin.com/in/jscottsmith​
      http://www.facebook.com/jssvisualdesigns​

      Comment


      • #4
        Your work is amazing, as always ... looking forward to your new projects

        Comment


        • #5
          definately the best of the bunch

          ---------------------------------------------------
          MSN addresses are not for newbies or warez users to contact the pros and bug them with
          stupid questions the forum can answer.

          Comment


          • #6
            Agreed, I like this one the best. About how long did the project take, and what were your render times?

            Great work as always.
            Austin Watts
            Render Media

            Blurring more than 20,000 cars since May, 2001.

            Comment


            • #7
              Fantastic work.

              So when is your 3d cartoon based on these 2 kids coming out

              Comment


              • #8
                there are so many skill in this scene.
                http://blog.naver.com/ipraiseg
                Jun

                Comment


                • #9
                  Hey guys;

                  Thanks for the kind words.

                  Background was precalculated irradiance map which took an evening. Then those frames took about an hour each.

                  Foreground (characters and table) were single frame calculation - about an hour each as well.

                  Depth of Field was with my own DOF PRO plugin using sequential depth maps.

                  Hair was HairFX, snow was simple Combustion particle system.

                  Lots of color correction and tweaking in Combustion.

                  -Richard
                  Richard Rosenman
                  Creative Director
                  http://www.hatchstudios.com
                  http://www.richardrosenman.com

                  Comment


                  • #10
                    Hi Richard,

                    fantastic work! So many details. Top notch shading. Your work is always inspiring.
                    Did you use SSS on those candles?

                    Best Regards,

                    Dieter
                    --------
                    visit my developer blog

                    Comment


                    • #11
                      Subtle absorption on the candles and the skin shader.

                      -Richard
                      Richard Rosenman
                      Creative Director
                      http://www.hatchstudios.com
                      http://www.richardrosenman.com

                      Comment

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