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You know I have never been a big fan of mutliple passes. Alot of Maya people I know swear by it, but for me mutilple passes at a certain point end up looking like a cheat. I believe you need it all in there at the same time to give it the realism - by the way as anybody seen the lastest stuff from Scanline (using their flowline software) :
If the blurb is to be believed this was all one in a single camera pass with no compositing - incredible CGI the film looks cheesy as hell though but isn't that always the case
we just finished 2 commercials using the latest vray technology and they look pretty nice. we could NEVER have done the work as effeciently in renderman. no way at all. in fact, the technology in vray completely exceeds the renderman tech for our lighting and rendering pipeline we setup. we didn't really do multiple passes for compositing. it simply wasn't needed. the renders looked great. the time for hacking and slashing in compositing is kinda over i think. well, for my productions it certainly is.
I agree with your comments about renderman, but I guess there´s no discussion about the time u can save leaving crucial aspects of the illumination for postproduction to establish them definitely.
I personally hate to be forced to repeat a render which took 3 days just because a client doesn´t want that bottle to be so reflective, that pillow so redish or that direct light so weak. I´m talking about flexibility; the more things you can fix in post, the much time u´ll save. And time is money!
By the way throb, can u talk a little about the basic workflow u follow in your commercials? I´m very interested in VRAY applied to commercials!
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