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RoBo-One
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ahhhh, that would be why his walk cycle is a little odd. Looks like he is about to tip over
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yeah, that's the "rough" part of the test. I just quickly key-framed him to move in the right general direction, right now the motion data is only making the servos rotate the right amount and at the right time. Also I think the movement is exagerated because there is not the slop in my rig that the real robot would have.
I would love to have him move correctly but I am not sure how to do it, IK is tough because my script generates rotation keys which IK ignores.
It's an interesting puzzle, not giving up yet.
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