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Kitchen - Living Room interior wip

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  • Kitchen - Living Room interior wip

    This is a living room interior i am working on, I am testing the lighting and materials will add the furnniture later. C&C welcome to inproved the lighting

    Cecil G


  • #2
    Don't fear to get the Sun stronger. Raise the multiplier more, it will get you even more contrast.

    Best regards,
    nikki Candelero
    .:: FREE Your MINDs, LIVE Your IDEAS ::.

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    • #3
      Thanks Nikki, Here an update, What is the best way to put in the background, Photoshop or max environment background?

      Cecil Gittens

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      • #4
        [quote="cecil gittens"]Thanks Nikki, Here an update, What is the best way to put in the background, Photoshop or max environment background?[/quute]

        It depends on what you want to achieve. Sometimes the background is good to be placed in MAX. Thus you will have best control over the horizon line of your camera and match the background better.

        If you intend to put the bg aftwerwards, you will defenately need the Alpha channel, so don't forget to save your renders in a format that supports it, like TIFF, TGA, PNG, etc.

        Best regards,
        nikki Candelero
        .:: FREE Your MINDs, LIVE Your IDEAS ::.

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        • #5
          Nikki, Whats about the overall composure of the sean, Lighting, and materials etc.

          Cecil

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          • #6
            I think the composition is OK. You may try raising a bit the
            Dark multiplier in the Colormapping rollout - to lighten a bit the the left side of the render.

            You can also try some different camera positions, which will give you a more complex look of the room.

            Best regards,
            nikki Candelero
            .:: FREE Your MINDs, LIVE Your IDEAS ::.

            Comment


            • #7
              floor material and green render look oversaturated to me but nice start anyway! you can reduce this a bit by playing with the materials or change the saturation value to something a bit lower like 0.7 for example.

              In such a bright scene your windows will be much brighter and same with the direct sun on the floor. I think as a result the scene looks a bit 'plastic' to me.

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              • #8
                Nikki, I raised the dark multiplier, and lower the intensity of the direct light, plus i change the angle. Now i am getting some noise on the walls and ceiling. Here is the image and settings.





                Paulson, I did not see your comments before i re-rendered the image, i need some help with the counter top material, it is polish granite, here is the material settings.



                Thanks guys

                Cecil G

                Comment


                • #9
                  Hi Cecil,
                  I think you have some paremeter where you loose time:
                  -QMC sampler: put default value in all, you doesn't use qmc in AA and in GI.
                  -Color mapping: try just exp and try to put the same two number then increase the two togetter and adjust when the good level is reached.
                  -Lightcache put 800, 2000 is not really needed.
                  -Remember that your lighting is the basis of your image render not your GI or AA parameter, thaey are only here to enance your final image.
                  -Put irmap on hight and after put on custom then cahge to -7/-5 or if you prefer -5/-3 or less it depend of your computer.
                  -set adaptative to -1/2
                  -env is too high

                  no time to write more hope this can help you
                  =:-/
                  Laurent

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                  • #10
                    I played with the color mapping, changed from HSV exp to gamma and this was the result, such a big difference.

                    Cecil G

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                    • #11
                      Yeah the last one is much better... less fluro/neon than the others

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                      • #12
                        Just added the background

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                        • #13
                          litle problem of perspective with the verticals on your bckground

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                          • #14
                            Like serge said, rotate your backdrop a tad. And I'd try ramping up the RGB Level in the bitmap's output controls, from 1 to 2-5 depending on what your color mapping settings are. It'll blow out the image so it looks overexposed for your glossy reflections. Then I usually recomposite the backdrop in Photoshop and adjust the levels for the final image since you have much better control.

                            Shaun
                            ShaunDon

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                            • #15
                              also try burning out the background so it matches the light coming in through the windows.

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