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  • shopping mall

    hey this is one of the last frames from a 400 frame animation i did here at work thought id post a still to get some comments going.

    let me know what u think...


  • #2
    The first thing is that it's nicely modelled and composed - perhaps the browns are a bit to dark for space? A lighter marble should bounce a lot more light. Also what color mapping method have you used? Gijs or throbs linear workflow could make the lighting a lot more airy.

    Great work so far - can't wait to see how it progresses.

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    • #3
      It's looking very dark here, and pretty saturated too.

      I did a quick test in photoshop:


      Imo it looks more real this way, and less CG-ish.
      Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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      • #4
        flipside - yeah ur right, it does look alot better after post. Thanks for doing that, u and ur website have tought me alot about vray, good to get some feed back from u.

        joconnell - Unfortunatly i realy dont know what mapping method i used. I wish i knew! ive tried to research linear workflow but cant seem to make to sence out of it. Still new at this game. If u know any "tutorials for dummys" plz let me know.

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        • #5
          okay, well one thing you can do straight away is change your color mapping type to gamma correction and then play with bright multipliers around 0.5 or thereabouts - its nowhere near accurate but it should make a good difference from the off.

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          • #6
            Not a good idea in his case because all his mats will look washed out then.

            Just leave it to linear and increase both light and dark mulitpliers (this is a quick way to increase lighting strength, instead of manually increasing all lights and skylight etc...). You can probably go much higher before you get blown out areas.
            Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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            • #7
              Update. Used gamma correction with darkness at 1.0 and brightness at 0.7

              still not so sure about the quality... any more tips anyone?

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              • #8
                flipside - just got ur post as i posted the update. will try u tip tomorrow. 5pm = home time.

                till tomorrow
                thanks

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                • #9
                  Mmm looks pretty decent with the gamma, thought it would be way more desaturated
                  Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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                  • #10
                    Yeah it looks good for it. It kind of looks like you could push the sun a bit more though - if it's an ideal sunny day, a photographer would be exposing for the amount of light inside the centre which is a lot less than outside so he'd have to use a wider aperture and thus makes the sun look a lot more blown out and give you a lot more light inside. Try ramping up the sun and sky values (someone here mentioned that keeping the sun : sky multipliers ratio at 2.5 : 1 worked nicely for them).

                    It'd be nice to get some really crisp white on the foreground guy - personally I like a lot of contrast in my images and in my color choices in general - I think that medium colours used in large amounts make things look a little muddy or indecisive so loads of light for me

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                    • #11
                      Yep - I would agree that the ligkting could me more...'extreme' (though your client may not like it )
                      Kind Regards,
                      Richard Birket
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                      http://www.blinkimage.com

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