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Shattering cube, with a twist :D

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  • Shattering cube, with a twist :D

    Im continuing my research into various areas of cg in presuit of developing a powerful rnd. The goal of this test is to simulate fluid inside of the shattering cube and its after effect.


    Divx or Xvid
    http://doom.funtik.com/temp/rnd_02.avi

    Quicktime
    http://doom.funtik.com/temp/rnd_02.mov
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

  • #2
    looks really nice, nothing is wrong for me in the simulation. what did u use in the envirronement for reflections, plumb looks neat. Not the purpose of your test but i like that rendering style.

    i wish i had time to make such tests at work, where i only use powerpoint and word atm

    did u use glu and reactor ?
    http://www.3dna.be

    Comment


    • #3
      chris, I used realflow for the entire simulation of cube dynamics and fluids.
      Reflections were done with soft lights.
      Dmitry Vinnik
      Silhouette Images Inc.
      ShowReel:
      https://www.youtube.com/watch?v=qxSJlvSwAhA
      https://www.linkedin.com/in/dmitry-v...-identity-name

      Comment


      • #4
        Thats pretty neat
        How long did it take to calc?

        Good old realflow always has the problem of disolving water.. hehe hard to overcome.

        Comment


        • #5
          Looks really good! Is the ground plane hydrophobic or something? The water seems inclined to form dropules rather than merge. Actually it resembles mercury, which lacks surface affinity (has the opposite meniscus to water). Anyway nice job on the simulation, it is v cool!

          Comment


          • #6
            Looks pretty cool.

            The box shatters nicely.

            You might want to play with the speed flattening and stretching for the rf mesh, I've found it helps a bit with the look of the fluid on a surface
            Eric Boer
            Dev

            Comment


            • #7
              Originally posted by Tom B
              Looks really good! Is the ground plane hydrophobic or something? The water seems inclined to form dropules rather than merge. Actually it resembles mercury, which lacks surface affinity (has the opposite meniscus to water). Anyway nice job on the simulation, it is v cool!
              That's because of the fluid simulation I think, that always creates such drop shapes. After the simulation I usually raise the groundplane a bit to intersect with the water. That's not always possible with different shaped surfaces of course.
              Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

              Comment


              • #8
                Very nice.
                I agree on the mercury feel for the water, the groundplane shouldt have much more friction, the feel shouldt be more "roll" then "slide".
                But in an active inviroment this wouldt look extremelly convincing.
                Please keep us updatet on your progress always keen to see more.
                Pet

                Comment


                • #9
                  daforce, it took quite some time because of the resolution of particles. Rerender I know what you mean...but this was more of an interaction test.

                  The water in general in rf is based on incorrect asumption; that is particle is assumed to be one bubble drop with no respect to surrounding world. So when fluid is placed on the ground it does not conform the mesh the way one would expect in real world.
                  Dmitry Vinnik
                  Silhouette Images Inc.
                  ShowReel:
                  https://www.youtube.com/watch?v=qxSJlvSwAhA
                  https://www.linkedin.com/in/dmitry-v...-identity-name

                  Comment


                  • #10
                    Nice work Morbid!

                    Personally I always find my life is a lot more pleasant when I'm not using realflow

                    Comment

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