Working on my first interior. I've attached an override render and the current version. Working in linear space, and no post on either image.
First Q - any crits on the general lighting? The scene is a bit dark, but that has something to do with all their dark mats as well.
I have missing mats and other mats that still need work, plus still need to fill out the scene. But, I'm still open to any comments and suggestions.
Finally, does this look like a 4hr render to you? And any idea why I'm getting so much grain? This was rendered as shown (800x600). IR(-3/0)+LC(1200/0.01). Direct sun outside, mult=3.0 Planar Vraylights outside windows range from 5 to 15, all with subdiv=20. Fill light (vraylight plane) just right of camera. Rim light behind the sleigh table. Adaptive QMC AA 1/4, Catmull-Rom. QMC samp 0.85, 0.002, 4, 1.0 Default enviro (blue) at 1.0 Refl enviro is HDRI at 1.0 No displacement in scene.
(edit: BTW, override scene used lower render settings.)
I think that about covers it.
Ah! the images...

First Q - any crits on the general lighting? The scene is a bit dark, but that has something to do with all their dark mats as well.
I have missing mats and other mats that still need work, plus still need to fill out the scene. But, I'm still open to any comments and suggestions.
Finally, does this look like a 4hr render to you? And any idea why I'm getting so much grain? This was rendered as shown (800x600). IR(-3/0)+LC(1200/0.01). Direct sun outside, mult=3.0 Planar Vraylights outside windows range from 5 to 15, all with subdiv=20. Fill light (vraylight plane) just right of camera. Rim light behind the sleigh table. Adaptive QMC AA 1/4, Catmull-Rom. QMC samp 0.85, 0.002, 4, 1.0 Default enviro (blue) at 1.0 Refl enviro is HDRI at 1.0 No displacement in scene.
(edit: BTW, override scene used lower render settings.)
I think that about covers it.
Ah! the images...


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