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Playing with studio settup (updated)

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  • Playing with studio settup (updated)

    Just time to play a bit with studio settup, with an old project
    C&C of course welcome.
    regards
    =:-/
    Laurent

  • #2
    very well done! though I cant help but think your plastic material is a little too glossy in alot of the objects. (glossy meaning the hilight is too rough)
    ____________________________________

    "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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    • #3
      Agree on both....VERY well done, and nice look, but too glossy at some spots...i´d like to add that some areas look a tad too dark (Left behind the bottle i can only read "PEA" on for example"..and it looks a little jaggy....maybe some odd filter ? (like the edge-enhancing catmull rom ? :P )

      Thorsten

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      • #4
        thanks Percy and Instinct
        Yes you are right about the odd filter .
        I think you speak about he transparent mtl, humm yes for example the first orange seems too grainy because of the glossy, that's probably why there is too much glossy.
        cheers
        =:-/
        Laurent

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        • #5
          Very Nice, the one thing that stands out to me is the semi translucent material on the top of the squirt bottles. The crazy thing is you can see that you (or someone) modeled the inner workings of the heads, very nice detail. But I think a SSS would look more accurate here, it appears you may have used a standard opacity level on it.

          Got any more images?

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          • #6
            looks pretty good.

            i'm not sure if it's the compresion but the AA is pretty bad on the edge details.
            when the going gets weird, the weird turn pro - hunter s. thompson

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            • #7
              Thx for comments,
              SSS is too long for me, and yes I have modeled all!
              I think there is an error with the AA I think I have checked QMC 7/7 by mistake.
              cheers
              =:-/
              Laurent

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              • #8
                nice work, did you model the bottles with thickness and overlap the liquid?(as per the spot 3d tutorial) the odd little bubble on the top of the liquid/bottle wall interface could work nicely.
                Cheers,
                Tom
                Accept that some days you are the pigeon, and some days you are the statue.

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                • #9
                  Hi Priad,

                  looking good, but I think this setup ask for more realistic materials to make it look real. You say SSS is too slow? I don't think it needs te be. It depends on how deep the SSS effect goes, so with these models, I don't think it will add massive amount of extra time.
                  You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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                  • #10
                    Ok I will make a test when I'll have more time to test, but This kind of stuff isn't my habit that's the first reason why haven't use SSS.
                    Thx for the comment.
                    =:-/
                    Laurent

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                    • #11
                      Little update with SSS.
                      Comment welcomed ?



                      Closed view (original size):

                      =:-/
                      Laurent

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                      • #12
                        wow! vast improvement!
                        when the going gets weird, the weird turn pro - hunter s. thompson

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                        • #13
                          amazing plastic ! great work.

                          Would you mind sharing how you made the plastic and the liquid ? I'm currently working on a Sports Drink website and need to render 30 different bottles / flavors.

                          Thanks !
                          Mark Wisniowski
                          www.probe3.com

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                          • #14
                            Yeah, looks good priad!
                            You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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                            • #15
                              Very Nice! How much longer did the SSS take to render, just out of curiousity?

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