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very well done! though I cant help but think your plastic material is a little too glossy in alot of the objects. (glossy meaning the hilight is too rough)
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"Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."
Agree on both....VERY well done, and nice look, but too glossy at some spots...i´d like to add that some areas look a tad too dark (Left behind the bottle i can only read "PEA" on for example"..and it looks a little jaggy....maybe some odd filter ? (like the edge-enhancing catmull rom ? :P )
thanks Percy and Instinct
Yes you are right about the odd filter .
I think you speak about he transparent mtl, humm yes for example the first orange seems too grainy because of the glossy, that's probably why there is too much glossy.
cheers
Very Nice, the one thing that stands out to me is the semi translucent material on the top of the squirt bottles. The crazy thing is you can see that you (or someone) modeled the inner workings of the heads, very nice detail. But I think a SSS would look more accurate here, it appears you may have used a standard opacity level on it.
Thx for comments,
SSS is too long for me, and yes I have modeled all!
I think there is an error with the AA I think I have checked QMC 7/7 by mistake.
cheers
nice work, did you model the bottles with thickness and overlap the liquid?(as per the spot 3d tutorial) the odd little bubble on the top of the liquid/bottle wall interface could work nicely.
Cheers,
Tom
Accept that some days you are the pigeon, and some days you are the statue.
looking good, but I think this setup ask for more realistic materials to make it look real. You say SSS is too slow? I don't think it needs te be. It depends on how deep the SSS effect goes, so with these models, I don't think it will add massive amount of extra time.
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Ok I will make a test when I'll have more time to test, but This kind of stuff isn't my habit that's the first reason why haven't use SSS.
Thx for the comment.
Would you mind sharing how you made the plastic and the liquid ? I'm currently working on a Sports Drink website and need to render 30 different bottles / flavors.
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