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  • Open Plan one-bedder.

    New small project just finished by two people in about 4 days. I say "about" because we had six power cuts in one night, then about a power cut a night from there after so the over night rendering pushed it back some what, and pushed our tempers as well. Needless to say were moving offices.
    C&C welcome, would like to know what improvements should be made.








  • #2
    very nice images, love the design and furniture. hard to see where you can make further improvements.

    what type of place is it, an office with a bedroom for those long nights
    or a house with a very large home office?

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    • #3
      stunning work! no crits from me.

      the only thing i don't understand is the title...
      why has an 'open plan one-bedder' got a mezanine full of computers?
      when the going gets weird, the weird turn pro - hunter s. thompson

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      • #4
        i think it's a house with a large office, but originally they want to have three different types of images, with three different layouts, i.e. one house for a student with an office, one with a garden or greenhouse in the loft, one with just sofa's up there etc. etc. That would have been nice to do but they didn't have the budget for it unfortunately.

        The furniture is designed by the client as well - i like the design, but i don't like recieving Solidworks or Cinema4D files with all the face normals flipped etc. Real nightmare just sorting the models out so they are actually renderable - i'm beginning to think this is a max problem, or a .3ds problem as most of the models i recieve are structurally all over the place.

        P.S. Want some to buy some pegs? Your my wife now....

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        • #5
          *argh-3ds*

          try to stay away from 3ds at all costs
          i've had nightmares about this format....


          only one uv vertex per geometry vertex --> no seams in the uv map possible without destroying the model
          limited to 8.3 filenames
          limited to 32k triangles per mesh
          only tcb splines for animation

          if possible, try out .obj or filmbox (.fbx)
          especially filmbox retains a lot of the original application's attributes (even animation)
          it's availlable for cinema, too i think

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          • #6
            yes i've found .fbx to be quite a good format.
            I guess the only format where everything is 100% is .max. I've even bought models before for about £100 ($175) off turbosquid, and then had to spend an hour or so remapping then, inverting masks etc. What a pain, but .3ds is ridiculous - i actually had to go back to the client and say "try again" with the cupboard model they sent over.

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            • #7
              that's one reason we never even tried to sell models in formats other than max over there
              first we'd have to convert everything as good as possible and then the client has additional work, too

              i'm really wondering how exchanging with maya is going to be supported in the future
              i mean, after all it now belongs to autodesk anyway
              until fbx all you could exchange were static obj files without materials

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              • #8
                great images. I really like the soft lighting, there is a great atmosphere. The timber beam stands out to my eye - that is the only thing I would look back upon - it is maybe looking a bit too saturated?
                I really like the bed and the skylight image. Well done.
                -Peter

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                • #9
                  Really good work - very crisp, clean and atmospheric. The contrast in the images, with the darker foregrounds and light filled background spaces (especially with glimses upstairs) does great job of drawing the viewer ino the image. I agree about the timber texture on the trusses though, particularly on the bottom beams. Whilst there's no obvious tiling, it looks a bit wrong - maybe the grain is a bit heavy compared to the neutrality of the rest of the decor?

                  Are you doing an animation of the space?
                  -Andrew

                  Andrew Martin Visualisation

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                  • #10
                    Great work.
                    =:-/
                    Laurent

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                    • #11
                      oh, btw: really nice work
                      i especially like the floor
                      is the texture generated (wood workshop etc) or is it a real (probably huge) photo?

                      for large open rooms dark floor panels really are a beautiful thing
                      if i compare this to my own flat's spruce-plank floor...

                      i agree on the timber though, it somehow looks synthetic compared to the rest of the scene
                      but i really can't tell why

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                      • #12
                        maybe it's because the timber is so square at the edges - might improve by adding a large chamfer?

                        also just noticed that apart from in the kitchen there are no light fittings. what happens when it gets dark?
                        when the going gets weird, the weird turn pro - hunter s. thompson

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                        • #13
                          !!!very nice work!!!
                          but there is something weird in the lightning of the kitchen
                          http://blog.emy-design.com/

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                          • #14
                            thanks for all the positive comments, and the crits are very welcome. I agree that the beam does look pretty naff - it's not really an old beam texture, and we should really have spent more time on the modelling. There is some noise on the beam, but it could have done with a more indepth look - i.e. nots and holes modelled etc., softer edges, but this was unfortunately a rushed project.

                            also just noticed that apart from in the kitchen there are no light fittings.
                            In regards to the spot lights in the ceiling, we noticed this ourselves and should have put them in, but we weren't sent a lighting plan from the client.

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                            • #15
                              Great images! I'm curious about the spots.....what light are you using? Are they standard lights or IES? Spot or omni inside the fixture controlling the shadow? Vray shadows?

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