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Nice start. I have 2 comments; the first being about the material on the lower half of the building, it looks to '3D' it needs some texture to bring it to life. The second is, with the way the shadow is going the amount of light it gives the impression of a near mid-day shot; yet on the under side of the eve it's extremely dark. I would try increasing the secondary GI settings...
thanks guys, ill try to improve the texture as u said CXStudios and pay more attention to the sun position, im using irr map in first and qmc in second bounce, both with 1.0 value. Im also not sure about my metal material on the green part of the building, still need to put some detail as nathan said.
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