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plastc, the reason I have a noise map in there is to show what must be applied into that slot; it is the same as to have a procedural noise, but procedural textures depend on scale of the scene. So on any case you will have to setup the noise, this is there as an example.
I paypal 5$ to the one who sum up this thread in a clean efficient pdf that doesn't get any controversy about it's content I still didn't start reading it... I should...
I will clarify :
This thread is about the shaders, which are setup in Linear Work Flow.
Some one asked what is linear work flow...so, its not related to LWF tutorials directly.
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